Super Star Ultra - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Super Star Ultra (/thread-2356.html) |
RE: Super Star Ultra - Omegakyogre - 09-28-2008 (09-28-2008, 06:59 PM)1up01 Wrote:(09-28-2008, 06:53 PM)omegakyogre Wrote:(09-28-2008, 06:49 PM)1up01 Wrote: Dont forget to label the jumping and walking sprites. It's kind of hard to tell what's what since he's holding a sword. I hear what you're saying there. I'm pretty sure he only included the labels because they were part of the pause menu, though. I'm not sure if he means to label the entire thing. To be honest, I don't think it'll be too much of an issue either way. RE: Super Star Ultra - Dragoon - 09-28-2008 Hey guys, I'm just curious but, Could I help? I DL'd TM and DSLazy, But I don't have the other things though, But I do know where to get a kirby rom o.o All I would need is to know how to work TM/get sprites to not be a block of weird pixels o.o RE: Super Star Ultra - Kitsu - 09-28-2008 (09-28-2008, 07:06 PM)Dragoon Wrote: Hey guys, I'm just curious but, Check pages 2 through 5. @1up01, I can label everything all nicely, but then it would introduce lots of empty space, which could result in longer loading times for 56k people... RE: Super Star Ultra - Torkirby - 09-28-2008 (09-28-2008, 06:48 PM)platinumhorns103 Wrote: um, I don't think wheel rider is complete, it still needs vicrory poses and dashing sprites. Dashing = Walking, just faster; What do you mean by "victory pose?" [/quote] For instance, when Wheelie Rider obtains a treasure in GCO. RE: Super Star Ultra - 1up01 - 09-28-2008 I see what you mean. When I had dial-up, it was a pain to have to let a sheet load. I have wifi now, so meh. Ill just figure them out myself/. RE: Super Star Ultra - Omegakyogre - 09-28-2008 (09-28-2008, 07:06 PM)Dragoon Wrote: Hey guys, I'm just curious but, Sure! Here's a quick tutorial: - Download the KSSU rom - Using DSLazy or some other NDS rom unpacker, unpack the rom - Open Tile Molester - Browse into the folder where your rom was unpacked; if you used DSLazy it'll be called "NDS_UNPACK" - Head into the 'data' folder, then the 'rom' folder - Open the file you want to rip from. DrShnaps posted a list of 'b10' files that contain bosses / etc: (09-28-2008, 12:42 AM)Drshnaps Wrote: I went through all of the files in the boss folder and made a list if you guys want it:Also, Kirby and his abilities / helpers are located in the folder entitled 'pd'. If you don't see any files, change tm to see "all files *.*" - Now that you've got your file opened, go to "View", then "Codec", then select 4bpp linear, reverse-order. - You should see some semblance of recognizable sprites if you scroll down, but keep in mind these sprites will be in pieces and not colored correctly. - First we need a palette. Raccoon Sam made a tutorial for finding the palette: (09-24-2008, 01:56 AM)Raccoon Sam Wrote: If you're using Tile Molester (which you really should), go to the very, very end of the file, and observe where the normal sprites end and where the garbled mess starts. - Now that we have palettes, it's better, but it still needs work. - Press the arrows on the side of the colors near the bottom of the Tile Molestor window until you have the correct palette if you don't already have it. - We need to reduce the width of the screen. The button to do this has an icon containing three columns and an arrow pointing to the left. Press this button (scrolling down if you need to) until the sprites you want to rip line up as correctly as you can get them (some may not line up perfectly). - Now we're getting somewhere! Still, you may see some out-of-place lines. Press the byte forward (Icon is a " + ") button any number of sets of 4 times until all of the lines go away and you get a cohesive image. - To make life easier, go to View > Block Size > and click Full Canvas so you turn it off. Now increase the width of our image (three columns with an arrow to the right), and instead of the sprites going crazy again, they should stay pretty consistent and fill up more of your screen. If for any reason you want to go back (you will eventually), make sure to reset the width BACK TO THE ORIGINAL WIDTH before you turned Full Canvas off, THEN turn Full Canvas on, THEN change the width where you want it to be and repeat this step. - Your default tool is the 'selector' tool. Click and drag the mouse over the image with your selector to select what you want to rip, go to Edit > Copy To... and save it somewhere, and then DESELECT what you just selected. Selected blocks scroll with the screen when you scroll, so don't forget to deselect! - Open up Paint.exe or some similar program. - Using the highlight tool (allows you to select and drag around pieces of an image), right click and select Paste From. - Select the file you just saved in the window that just popped up. Voila! You've ripped a bit of whatever it is your ripping. From here you're on your own; you'll have to assemble parts that are in pieces, etc. Good luck! RE: Super Star Ultra - A.J. Nitro - 09-28-2008 (09-28-2008, 06:33 PM)Sploder Wrote: Well here's some WIP Blade Knight to tide you by:Good, but I think you left some of the background color behind in some of the poses. It's the beige color. And deathbringer, do you think you could give Fatty's sheet a colored background like the other sheets? Every time I copy and paste the sheet onto Paint, the background still comes out black and it takes away the outline. Try doing the same if you rip more sheets. RE: Super Star Ultra - Kitsu - 09-28-2008 @Torkirby, thanks for pointing that out. This UPDATED version has the "Victory" pose in it now. @AJ, huh? How could there be BG color? Those were ripped from data! If you're referring to the buttons, that's because those were AA'ed into the pause screen BG; they probably figured it would never be used on another color... RE: Super Star Ultra - Omegakyogre - 09-28-2008 Nice job, Sploder. Let's keep this pace up, guys. RE: Super Star Ultra - 1up01 - 09-28-2008 I feel like helping. If I was to rip the Card swipe or on the draw minigames, would I have to use TM or screenshots? RE: Super Star Ultra - Omegakyogre - 09-28-2008 (09-28-2008, 08:03 PM)1up01 Wrote: I feel like helping. If I was to rip the Card swipe or on the draw minigames, would I have to use TM or screenshots? Use TM, but it won't be located in any of the regular locations. I'm 100% positive I found them somewhere, though, so search through the folders for them. RE: Super Star Ultra - Deathbringer - 09-28-2008 (09-28-2008, 05:50 PM)omegakyogre Wrote: I'm fairly certain it's Star Chariot. That's what it says on the front page, as well.I checked the game, it's called Starship on the pause menu. RE: Super Star Ultra - Kitsu - 09-28-2008 (09-28-2008, 08:03 PM)1up01 Wrote: I feel like helping. If I was to rip the Card swipe or on the draw minigames, would I have to use TM or screenshots?Whichever you find to be easier. Ugh, I just can't get BK to do any of these frames: Because of that, I can't assemble the sword! RE: Super Star Ultra - 1up01 - 09-28-2008 (09-28-2008, 08:24 PM)omegakyogre Wrote:(09-28-2008, 08:03 PM)1up01 Wrote: I feel like helping. If I was to rip the Card swipe or on the draw minigames, would I have to use TM or screenshots? Ill try with screenshots, but if not ill use tm. ima do card swipe. RE: Super Star Ultra - A.J. Nitro - 09-28-2008 (09-28-2008, 07:52 PM)Sploder Wrote: @Torkirby, thanks for pointing that out. This UPDATED version has the "Victory" pose in it now. See those spinning poses at the very bottom? Look inside those holes in between the hair. |