Character Reference. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Character Reference. (/thread-14247.html) |
RE: Character Reference. - Cobalt Blue - 07-23-2010 the lightsource on the hood is on top, while the highlight on the face is in front. RE: Character Reference. - triptych - 07-23-2010 (07-23-2010, 09:43 AM)Skockz Wrote: As i've definitely stated, the reason for this is because i'm not going for photo-realism, to me this is like complaining that paper-mario sprites dont have the necessary folds in their legs, especially considering they dont have them.Oh hey, this excuse again ATTENTION EVERYONE WHO THINKS DOING A """""CARTOONY""""" STYLE IS ENOUGH OF AN EXCUSE TO COMPLETELY VOID YOUR WORK OF ANY TRACE OF PROPER ANATOMY Shut up, you're an idiot. I don't even feel like explaining this again, give me a second to go look for one of the hundreds of posts where I've explained this exact thing (07-03-2010, 01:23 PM)Track Eleven Wrote:Here's the least angry looking post(also the shortest) I've made on the subject RE: Character Reference. - Skockz - 07-23-2010 (07-23-2010, 10:23 AM)Francisco Cifuentes Wrote: the lightsource on the hood is on top, while the highlight on the face is in front. I was aiming for a top-right light source, but with the hat blocking some of the lights access to the face, but im guessing less light on the face would help fix this? (07-23-2010, 11:44 AM)Track Eleven Wrote: Oh hey, this excuse again Actually, having looked through the sprite board i found one of your own posts that essentially agred with what i was trying to say. (07-15-2010, 02:22 PM)Track Eleven Wrote: literally with /almost/ every one of your crits, my opinion is the same: there's no reason to make something look 1000000% realistic unless you're taking a photograph, there should always be some room for stylistic distortion to whatever you're working on I never said i wouldnt fix certain anatomy issues, such as arm lengths being distorded, all i said was that the exageration on the legs was a stylistic choice, which im pretty sure your post right there claims is perfectly reasonable, right? RE: Character Reference. - GrooveMan.exe - 07-23-2010 (07-23-2010, 09:43 AM)Skockz Wrote: I can garuntee it's not about being trendy, its about keeping my character design aspects in the same way as i wish them to be to reflect mtself, which is what a personal character is all about, right? Then your fashion sense is pretty bad, just saying. To refute your argument about Paper Mario; characters from that series don't have arms or legs in general; so it's a bad comparison. And yet! Go take a look at Cortez. He's a skeleton in design also; and they make a point of showing all the joints for his bones, because that what skeletons fucking are - bones and joints. A skeleton with no visible or working knees isn't a good or logical 'style direction' by any stretch of the imagination. Edit: Hell, look at my avatar. He has noodle-legs too, but look! Visible joints! The legs bent in a logical place! RE: Character Reference. - Gors - 07-23-2010 I am thanking Skockz's post. You're one of the few new members that can read criticism and talk about them calmly and not like "WAH WAH TROLLING WAAHHH". And I admire it. I know that he's being defensive, but his reaction is way better than the most dummkopfs we see often here in tSR. Still, as Grooveman.exe said, those stylistic choices don't work well for a uh... skeleton. Define his joints more, it'll better for his design. RE: Character Reference. - triptych - 07-23-2010 (07-23-2010, 12:07 PM)Skockz Wrote:Watch as I use that same post to prove you wrong(07-15-2010, 02:22 PM)Track Eleven Wrote: literally with /almost/ every one of your crits, my opinion is the same: there's no reason to make something look 1000000% realistic unless you're taking a photograph, there should always be some room for stylistic distortion to whatever you're working on I said there's room for stylistic distortion in whatever you're working on. Because that's true, if you want something to be realistic, go take a photograph. However, there's a difference between stylistic distortion and completely throwing all logic out the window. You've (unfortunately) gone with the latter, and are being more defensive and close minded about making a change to your work than a 10 year old who just made his first sonic edit. RE: Character Reference. - 2+D - 07-23-2010 Im on both, 1-UP's side and Shockz, both are showing their point with a devate, and this time the new guy isn't trolling, also respect to the sprite,the right hand kind of bothers me still, I would say it's the fingers that bother me. RE: Character Reference. - Gors - 07-23-2010 (07-23-2010, 01:33 PM)Track Eleven Wrote:(07-23-2010, 12:07 PM)Skockz Wrote:Watch as I use that same post to prove you wrong(07-15-2010, 02:22 PM)Track Eleven Wrote: literally with /almost/ every one of your crits, my opinion is the same: there's no reason to make something look 1000000% realistic unless you're taking a photograph, there should always be some room for stylistic distortion to whatever you're working on I'm adding this quote from Zeemort here: (06-27-2010, 02:26 PM)Profanisaurus Wrote: other people have said this better, but let me illustrate! So the problem isn't making a thing that isn't photo-perfect. The problem is using those distortions in a faulty way and calling it 'style'. RE: Character Reference. - 2+D - 07-23-2010 exactly, that is pretty much something the maker of the sprite has to choose, and in this case I think Sockz will go for his style of cartoon and a little fail in anatomy but at the same time giving it style. RE: Character Reference. - Skockz - 07-23-2010 (07-23-2010, 12:17 PM)GrooveMan.exe Wrote: Then your fashion sense is pretty bad, just saying. But the point i was making with paper mario is that things dont have to necessarily be involved, and i wasnt arguing about the knees, it was more that you were saying about how the clothing itself would have so many foldings etc, im not sure if you stated about knees in your post but i must have missed it, in which case i apologise. Also i stil lwould liek you to elaborate on how to make the shirt look more clothlike, which i did ask about before. And attacking my fashion sense is kinda sad really, i'd rather be comfortable in what i wear if anything. (07-23-2010, 12:18 PM)Gors Wrote: I am thanking Skockz's post. Thanks, i was more defending my design chocie though as i said, i never noticed the joint thing clearly, i thought it was more to do with the texture of the jeans themselves, which as i said are designed to look ridiculously tight to show a simplistic exageration. (07-23-2010, 01:33 PM)Track Eleven Wrote: I said there's room for stylistic distortion in whatever you're working on. Because that's true, if you want something to be realistic, go take a photograph. However, there's a difference between stylistic distortion and completely throwing all logic out the window. You've (unfortunately) gone with the latter, and are being more defensive and close minded about making a change to your work than a 10 year old who just made his first sonic edit. But as i've said, i was defending design aspects as opposed to other things, allow me to point this out: As you can see, he would be able to balance, as the center of his head is almost withing his center of gravity, he's not technically the right size, but again, that goes with the style. I noticed with this that one arm does need changing, which i've already accepted, and there are knees, as vague as it is. The reason i was debating as it stood was because i thought people were asking to change design aspects of my character as opposed to things to increase the readability of the sprite, if you understand me? (07-23-2010, 01:55 PM)2-D Wrote: Im on both, 1-UP's side and Shockz, both are showing their point with a devate, and this time the new guy isn't trolling, also respect to the sprite,the right hand kind of bothers me still, I would say it's the fingers that bother me. Well i'll be re-doing that arm entirely since its too short, i'm just focusing on trying to get the torso sorted out at the moment. RE: Character Reference. - 2+D - 07-23-2010 The problem to me is the entire body including legs and arms, the pose isn't bad, it's just the fact that the body wont look good with clothes that wont fold. RE: Character Reference. - triptych - 07-23-2010 Quote:and there are knees, as vague as it is.Nope sorry, saying that he has knees doesn't magically make him have knees. I also like how you completely ignored this post" (07-23-2010, 01:59 PM)Gors Wrote:(07-23-2010, 01:33 PM)Track Eleven Wrote:(07-23-2010, 12:07 PM)Skockz Wrote:Watch as I use that same post to prove you wrong(07-15-2010, 02:22 PM)Track Eleven Wrote: literally with /almost/ every one of your crits, my opinion is the same: there's no reason to make something look 1000000% realistic unless you're taking a photograph, there should always be some room for stylistic distortion to whatever you're working on RE: Character Reference. - Skockz - 07-23-2010 (07-23-2010, 02:22 PM)Track Eleven Wrote:Quote:and there are knees, as vague as it is.Nope sorry, saying that he has knees doesn't magically make him have knees. I actually circled the point where the angle changes in the legs, and have already said i would make it more obvious, but i feel that now you're trying to just keep an argument going in order to make it look like a win for yourself. Also i ignored that post because i again, have said i would fix anatomy issues, and pointed out the mistake i made when reading peoples posts. It would be much easier for you to give criticism if you paid attention to much of what i had said, right? (07-23-2010, 02:22 PM)2-D Wrote: The problem to me is the entire body including legs and arms, the pose isn't bad, it's just the fact that the body wont look good Well i have been asking for advice on how to make the shirt appear more like that but instead people are attacking the area that i havent actually started working on yet. RE: Character Reference. - 2+D - 07-23-2010 I would say that shading is the part that makes it looks like a shirt, just focus on shading and you will be ok. RE: Character Reference. - Gors - 07-23-2010 you need to make folds to make the shirt look like... shirt shirt is made of fabric: it'll hang on the body and fold from there, and the way you did looks like the shirt is floating. |