Not Kevin's sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Not Kevin's sprites (/thread-22133.html) Pages:
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RE: Not Kevin's sprites - Imnotkevin - 01-03-2013 Update: I tried... It still looks weird. RE: Not Kevin's sprites - Bombshell93 - 01-03-2013 shape of the sleeve closest to the view is odd, it should curve around the arm rather than the cut-off it has, the sleeve is also stretching too far into the body. the far arm gets thinner at the elbow, this is not good. legs look good but their contrast does not match that of the shirt. the bit under the belt has wierd shape and shading, it pretty much has the same problems as the closer sleeve. The shoulder has a jaggy, the side of the boots cuff should have the same shading mostly as the side of the foot as the side is where it will crease least. The hair needs a new pallet in general, the saturation is all over the place. The strap around the body is over shaded, tone it down a bit and embrace some selout to make up for it. The white has too many shades, arguably the brown too, definitely the hair and the gauntlets. The bend knee is a bit sharp, have the bend in the knee connect with the boot and it won't look so pointy. Skin shades need more contrast. |