Daemoth's Submissions 1.6.2 AbFix - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-122.html) +---- Thread: Daemoth's Submissions 1.6.2 AbFix (/thread-26172.html) |
RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 01-02-2015 Thx a lot Davy Jones, unfortunately, after fixing half of them, i noticed some sprites were scrambled because i ripped them with the desert background. So i just redid the whole sheet. http://www.mediafire.com/view/p9fdbwj9hfxf83d/MONSTERINBATTLE.png Edit: Woops the Ship is okay in my version Edit2: Also, i found the 2 japanese sprite, but where do you see in the cutting room floor the casino guy in suit? As for the pot and coin, they dont appear in the debug menu and i cant see them in the rom. RE: Daemoth's Submissions 1.6.2 AbFix - Davy Jones - 01-02-2015 Here he is =) Edit: You could take the pot/coins from the cutting room floor and maybe give credit? I don't think they would mind. RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 01-02-2015 I dont want to push anyone, but do you guys have a revision in queue for half the playable character of Lufia2 Snes? Cause i did those revision a few days ago and they havent been accepted yet, the revision i did today are already accepted so i guess there was a bug and you guys didnt receive them. Edit: Finally, i found the Coin, Pot and a bunch of other items in the rom. RE: Daemoth's Submissions 1.6.2 AbFix - Davy Jones - 01-02-2015 Just took a closer look on the npc sheet and noticed a few things: http://www.spriters-resource.com/snes/lufia2/sheet/64521/ - 5th row, last character: At first glance I wanted to say that the front sprites from the last character in this row are missing, but now I see them in the 11th row. I guess this is the order from how the game stores its sprites, right? - 9th row, second character: the side view has a huge gap in size between the two sprites. Is something missing from the dress? - 11th row: The dress is also cut off but I guess this is how the game shows it (because the size gap is not that big?) RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 01-02-2015 (01-02-2015, 07:07 PM)Davy Jones Wrote: Just took a closer look on the npc sheet and noticed a few things: Also, 3rd row, the sailor front facing, thats genuine too. Edit: God i love the anim of Valkyrie Profile on Psx RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 01-08-2015 Good job Ton on the FF6 background, i was thinking about helping you. Lets make a list: WoB: Figaro Castle ( Exterior, Interior, Wor Basement & Cave) Chocobo Cabin Esper World Crescent Mountain (Velt Cavern) Overworld map of the underwater cutscene when jumping in the water with Sabin, Gau and Cyan. Gathering places of the esper ( Cavern near Thamasa) Thamasa Interior South Figaro Interior Nikeah Interior Albrook Interior Kohlingen Opera (we are missing the scene during the dancing part) Vector b4 attack Wor: Not too sure sure but are Narshe and Figaro castle are different in WoR? Doesnt seem so Solitary Island Cabin (Cid cabin), Beach, "Jump of Faith" cliff Cyans Dreams Mobliz Interior Seem like the town interiors are the same in Wor, except those that have additional room like Jidoor Mansion or Tzen collapsing house. Kohlingen Interior South Figaro Interior Thamasa Interior Jidoor Albrook Tzen Phoenix Cave Eboshi Rock (Hidon Cavern) RE: Daemoth's Submissions 1.6.2 AbFix - Ton - 01-08-2015 I have a few of these started. Like Tzen in the WOR, which is tricky to get the whole town pre-collapsed house. There is also a map of the Imperial Castle up by Smithy which has a lot of blank space. A program I have called Zone Doctor is pretty helpful for grabbing full map,s but hey still need some light editing. RE: Daemoth's Submissions 1.6.2 AbFix - Ton - 01-09-2015 Well that was fast. :p RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 01-09-2015 (01-09-2015, 01:29 PM)Ton Wrote: Well that was fast. :p Zone Doctor Ftw And your avatar is just wow. RE: Daemoth's Submissions 1.6.2 AbFix - Ton - 01-09-2015 Yeah! I love it. I wish we could find a way to rip the iOS version. RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 01-09-2015 .... the sheet http://www.spriters-resource.com/snes/ff6/sheet/64658/ can be deleted, didnt see it was already there when i first made my list RE: Daemoth's Submissions 1.6.2 AbFix - Ton - 01-09-2015 Got it! RE: Daemoth's Submissions 1.6.2 AbFix - Davy Jones - 01-10-2015 (01-09-2015, 01:37 PM)Ton Wrote: Yeah! I love it. I wish we could find a way to rip the iOS version.It's actually possible: http://spritedatabase.net/game/2674 If you want to ask him, here is his account: http://spritedatabase.net/forums/memberlist.php?mode=viewprofile&u=1175 RE: Daemoth's Submissions 1.6.2 AbFix - daemoth - 01-10-2015 huh, Gogo looks horrible. Edit: Hmm, i cant find the Opera scene and Vector before the attack with Zone Doctor. Other than that, i should be done with WoB. Edit2: Also, for the Phoenix Cave (314), even though there is a drained version (313) they are both the same, i wonder if theres a way to make Zone Doctor show it correctly. RE: Daemoth's Submissions 1.6.2 AbFix - Ton - 01-10-2015 Is Vector included in the Imperial Castle? |