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Chris Shade's Mega Man Rips - Printable Version

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RE: Chris Shade's Mega Man Rips - Darkliger01 - 08-13-2016

(08-13-2016, 09:42 PM)Chris Shade Wrote: Yeah, I'm still in the process of ripping them. Alia is done, only Layer and Pallette to go.

Cool. Thanks.


RE: Chris Shade's Mega Man Rips - UniUni - 04-29-2017

Please upload model another boss like Panda,Rooster,Mantis,Man-O-war,Trilobyte
or need megamanx7 armor too.


RE: Chris Shade's Mega Man Rips - puggsoy - 05-04-2017

Warned. You're not allowed to post requests outside of the request forum, let alone if you don't meet the requirements to post there. Please read the rules.


RE: Chris Shade's Mega Man Rips - Chris Shade - 07-24-2020

After a long time, I finally uploaded some more models. First post now contains Mega Man X Command Mission model rips.


RE: Chris Shade's Mega Man Rips - astraldata - 11-16-2020

https://www.models-resource.com/mobile/megamanxdive/

I was curious if anyone is looking at ripping the rest of the models from this game. I was unaware it even existed until yesterday, but it's got some great-looking X/Zero models.
It's a mobile game, so I'd bet money it was developed in Unity, and from what I hear, it's supposed to be "easy" to grab the models from Unity games.

This is the only thread that seems MegaMan-related, so I was just wondering if anyone is on this yet -- or not? -- and if not, how do I get started?


RE: Chris Shade's Mega Man Rips - SolarReaper - 11-16-2020

(11-16-2020, 12:54 AM)astraldata Wrote: https://www.models-resource.com/mobile/megamanxdive/

I was curious if anyone is looking at ripping the rest of the models from this game. I was unaware it even existed until yesterday, but it's got some great-looking X/Zero models.
It's a mobile game, so I'd bet money it was developed in Unity, and from what I hear, it's supposed to be "easy" to grab the models from Unity games.

This is the only thread that seems MegaMan-related, so I was just wondering if anyone is on this yet -- or not? -- and if not, how do I get started?

The files are encrypted using an XOR key, so they aren't as easy to rip as other Unity games. 
You'd need a Hex Editor or something to decrypt them.
It's a slow process though. 



RE: Chris Shade's Mega Man Rips - astraldata - 12-06-2020

(11-16-2020, 04:16 AM)TwoTailedHedgehog2004 Wrote:
(11-16-2020, 12:54 AM)astraldata Wrote: https://www.models-resource.com/mobile/megamanxdive/

I was curious if anyone is looking at ripping the rest of the models from this game. I was unaware it even existed until yesterday, but it's got some great-looking X/Zero models.
It's a mobile game, so I'd bet money it was developed in Unity, and from what I hear, it's supposed to be "easy" to grab the models from Unity games.

This is the only thread that seems MegaMan-related, so I was just wondering if anyone is on this yet -- or not? -- and if not, how do I get started?

The files are encrypted using an XOR key, so they aren't as easy to rip as other Unity games. 
You'd need a Hex Editor or something to decrypt them.
It's a slow process though. 

Seems like someone has really made progress on this front. I wouldn't mind a collab.