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Arena Ultimax Sprites - Printable Version

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RE: Arena Ultimax Sprites - Ploaj - 07-26-2015

So I fixed the sides being cut off issue, and it seems to have fixed the others as well.
New Version
The Magatsu Izanagi ones worked for me in the last version, so I don't know about that.

That missing panels one is intentionally blank.
I didn't check the last two because I assume they should work now.
Everything is good to go.


RE: Arena Ultimax Sprites - Skyla Doragono - 07-26-2015

Hm... I'm still having some issues.  I'm sorry for being such a pain.

This Adachi one still has the hand cut off.  And some of the Magatsu Izanagi ones aren't converting.  I've uploaded another one, just in case.  I'm not sure if this is me or not.


RE: Arena Ultimax Sprites - Ploaj - 07-26-2015

Um, are you sure you downloaded the new version?
Both of those files look perfectly fine when run through the last one.
[Image: eihUk8l.png][Image: TSj3YfY.png]

Try this maybe?
It might also help to delete the old PNGs from the folder before running it again.


RE: Arena Ultimax Sprites - Skyla Doragono - 07-26-2015

Well, it worked for Adachi, but the Magatsu files still won't convert no matter how many times I drag it over into the program.

EDIT: Oh! If I drag the individual files over instead of the folder, it converts just fine. Weird.


RE: Arena Ultimax Sprites - Stofen - 08-07-2015

Oh my god, somebody actually got their hands on Magatsu Izangi's sprites! I have been looking for these since Ultimax released so if anybody could post a download link for them that would be very much appreciated. Oh and if it's possible maybe also get the sprites for the other Personas (Margaret's, Minazuki's, etc.) If not I'm more than happy to settle for Magatsu Izanagi's sprites.


RE: Arena Ultimax Sprites - Skyla Doragono - 08-08-2015

If you look in the Project Discussion, I've started a topic with download links. Cute

I'm running into snag after snag, though; turns out I don't have all the files beyond Adachi and Marie. I've tried getting them off my own 360 disc, but I'm not sure where to go from scratch. Right now I'm looking at .BUP files and such; looks more like a DVD than a game disc.


RE: Arena Ultimax Sprites - Stofen - 08-08-2015

(08-08-2015, 11:23 AM)BloodyAsch Wrote: If you look in the Project Discussion, I've started a topic with download links.  Cute

I'm running into snag after snag, though; turns out I don't have all the files beyond Adachi and Marie.  I've tried getting them off my own 360 disc, but I'm not sure where to go from scratch.  Right now I'm looking at .BUP files and such; looks more like a DVD than a game disc.

Thank you! I have been looking for these for a long time so I'm more than happy to just settle for Magatsu Izanagi's. You've done the internet a great service!


RE: Arena Ultimax Sprites - Skyla Doragono - 08-23-2015

W E L P I'm drawing several blanks.

I've got an Xbox 360 disc for the game that looks like a DVD disc, but I can't seem to find any files pertaining to the game itself. I have a feeling that these files are hidden, and even having my computer showing hidden files is keeping them from showing.

Any advice on how to handle this?


RE: Arena Ultimax Sprites - Dazz - 08-23-2015

You need to use a specific application to explore 360 disc contents.

http://www.mediafire.com/download/cjev8ztcoxh0gs3/XBOX-360-ISO-Extract-V2.7.0.zip

I think this will do it for you.


RE: Arena Ultimax Sprites - Skyla Doragono - 08-23-2015

Uuuughhh what a headache this is turning out to be. Why can't these be as easy as NDS or GBA games?

So NOW I've got .pac and after that, .segs files to unpack. Is there anything for that?


RE: Arena Ultimax Sprites - Skyla Doragono - 08-30-2015

"Hey, Skyla, when you ask for help, don't'cha think you should provide examples of what you need help with?"

"What a novel idea!  I think I'll do that."

Blank 

Here's a .pac file I'm dealing with.  Adachi again, because we've seen his files already.  I know already from the person that originally ripped these that after the .pac, there is a .segs file to unpack, but that's as far as I know.  Supposedly, once the .segs are unpacked, we'll get the same stuff that I had already posted before.


RE: Arena Ultimax Sprites - puggsoy - 08-30-2015

Right, first decompress the .pac using xbdecompress.exe. I don't think I'm allowed to link to it directly but you can download it in the link provided here. There'll be a couple of folders in the .zip, the only one you want is xbcompression, which contains xbdecompress. So decompress it using the command-line:

Code:
xbdecompress char_ad_img.pac char_ad_img_unpack.pac

Then, extract the resulting file with QuickBMS using this script. This'll give you the .hip files. The .hpl files are probably in a different .pac.


RE: Arena Ultimax Sprites - Skyla Doragono - 08-30-2015

omg it actually worked.

Why won't it let me thank you more than once?? >_>

EDIT: In less spastic excitement, would this also work on .pac's that have audio in them? Like this one? Some friends want me to prove that the Japanese story audio is included on the NA disc.


RE: Arena Ultimax Sprites - Skyla Doragono - 09-01-2015

Uuuughhh... this whole project is making me feel stupid. Sweatdrop

So now the files I just decompressed are not working with the program Ploaj made. The files I just decompressed are larger than Adachi's were, so I'm guessing they're... different? I don't even know anymore, this is giving me a headache.

Also, I thought to use TileGGD, but I can't seem to get it to work right, and I can't seem to get the latest version to run. What I'm guessing is the executable is a .csproj file and not coming up and I don't even know.

Here's an example file pack, along with the pallet file to go with it.

I'm so sorry I keep pestering you guys. I'm sure you're sick of me by now.


RE: Arena Ultimax Sprites - puggsoy - 09-02-2015

Hm, these are weird. They're not compressed, I can tell because the size in the header is actually the size of the file (unlike in the compressed ones, this gave the size of the uncompressed file). The lack of a segs header, and just the data itself, also suggest it's not compressed. Unfortunately they're not in the same format as the others, I can't get any useful results with TiledGGD.

And yes, the previous method works for the audio .pac file as well. It'll output .xsb and .xwb files, these are quite common and you can find various tutorials online on how to get audio from them. This one might work, although sometimes it does vary between games.