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XC2 formats for XCDE - Printable Version

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RE: XC2 formats for XCDE - JonathanJoestar - 06-26-2020

(06-25-2020, 03:04 PM)darkwingcraft Wrote: Sorry to pester, i just like to see the progress you guys put up, so any news?

Here is a basic summary of everything I know with links for people who don't want to google.

XenoMax tool set for Xenoblade series that still works for Definitive Edition but is unable to extract textures because it uses a different format. You can get it here: (https://github.com/PredatorCZ/XenoMax). Plans on updating it to support for DE but a release date on that support is unknown.

Extracting textures is so far only possible by doing some lengthy process and then doing some hex editing to put it into rawtex to extract it.
(https://github.com/PredatorCZ/XenoMax/issues/14) (https://forum.xentax.com/viewtopic.php?f=16&t=20619&sid=eb47992ec9baa9d19a702f236d16ff29&start=15)
*Just follow the guide on the github issues page by demon

Moonlight is just making a blender port of the tool set to support definitive edition.

Here is quick rip I did of Melia. Hope that helps[Image: ce107c3af33750962c1daf625f226af0.png]

NOTE: There are also some model rips on deviantart by: (https://www.deviantart.com/deschamps12) but they're not downloadable.


RE: XC2 formats for XCDE - Sir Teatei Moonlight - 06-26-2020

so here's where I currently am
  • I got the default costumes for Shulk, Reyn, Fiora, and Dunban all ready to go, they're submitted and I'm continuously updating them as I find small niggles.
  • I'm using XBC2ModelDecomp. I made several edits because:
    • it couldn't extract the textures (now it does, or at least the BC7 ones, haven't gotten to any R8G8B8A8_UNORMs yet)
    • it wasn't connecting to the .chr files correctly, especially for playable characters
    • it kept missing the last face morph, looks like some off-by-one errors
    • some models like Monado Z crashed when trying to get vertex weights, so I threw in some catches and dummy code (don't know if it truly works yet)
    • (it still ignores endpoints (they aren't just bones apparently), but I couldn't figure out how to join them organically, so I spit out the skel into a text file so I can custom-add them once it's in Blender)
  • I found this and managed to get it to compile (somehow) as an add-on for XnView so I could convert the BC7s to .png
   


RE: XC2 formats for XCDE - JonathanJoestar - 06-26-2020

(06-26-2020, 08:08 PM)Sir Teatei Moonlight Wrote: so here's where I currently am
  • I got the default costumes for Shulk, Reyn, Fiora, and Dunban all ready to go, they're submitted and I'm continuously updating them as I find small niggles.
  • I'm using XBC2ModelDecomp. I made several edits because:
    • it couldn't extract the textures (now it does, or at least the BC7 ones, haven't gotten to any R8G8B8A8_UNORMs yet)
    • it wasn't connecting to the .chr files correctly, especially for playable characters
    • it kept missing the last face morph, looks like some off-by-one errors
    • some models like Monado Z crashed when trying to get vertex weights, so I threw in some catches and dummy code (don't know if it truly works yet)
    • (it still ignores endpoints (they aren't just bones apparently), but I couldn't figure out how to join them organically, so I spit out the skel into a text file so I can custom-add them once it's in Blender)
  • I found this and managed to get it to compile (somehow) as an add-on for XnView so I could convert the BC7s to .png

Cool, keep up the good work! Can't wait to try and extract all the models myself later on.


RE: XC2 formats for XCDE - darkwingcraft - 06-27-2020

I actually want/need mechafiora on her regular suit because i'm trying to get it to a sculptor for a comission. I'd like to be into game developing, but i'm more a backend programmer. Also it would be cool to have the regular fiora, but i don't see any thread were i could check the model.

Regards


RE: XC2 formats for XCDE - Sir Teatei Moonlight - 06-28-2020

so this is interesting: apparently the lines in Riki's fur are blurred in real-time from a speckled texture and a "VEL" texture
       
looks like it's channelled, red+green is direction (red vertical green horizontal? not yet certain) and blue is intensity

might have to write a Python script to create an optional "result" texture out of these, I dunno if Blender can deal with this sort of thing by itself


RE: XC2 formats for XCDE - RamCPUCandidate - 07-04-2020

are you able to release the edited XBC2ModelDecomp you made? i'm interested in doing some of my own ripping (mainly characters you havent done yet like Dickson and Metal Face)


RE: XC2 formats for XCDE - darkwingcraft - 07-06-2020

Is there a place where you have uploaded the models that you have so far?


RE: XC2 formats for XCDE - Sir Teatei Moonlight - 07-07-2020

(07-04-2020, 04:28 PM)RamCPUCandidate Wrote: are you able to release the edited XBC2ModelDecomp you made? i'm interested in doing some of my own ripping (mainly characters you havent done yet like Dickson and Metal Face)
Was just about to but ran into some New Problems. Mecha-Fiora's default weapon seems to have come out strange (a texture is all janky and I'm not sure if it's supposed to be like that yet), and Microsoft lied about Visual Studio Community 2019 not having a trial period so I need to figure a way around that.

(07-06-2020, 01:03 PM)darkwingcraft Wrote: Is there a place where you have uploaded the models that you have so far?
Well, I'm probably not supposed to be linking to the pending submissions themselves so that's a "no"? I dunno how other people do that sort of thing around here, I might investigate.


RE: XC2 formats for XCDE - JonathanJoestar - 07-07-2020

(07-07-2020, 05:00 PM)Sir Teatei Moonlight Wrote:
(07-04-2020, 04:28 PM)RamCPUCandidate Wrote: are you able to release the edited XBC2ModelDecomp you made? i'm interested in doing some of my own ripping (mainly characters you havent done yet like Dickson and Metal Face)
Was just about to but ran into some New Problems. Mecha-Fiora's default weapon seems to have come out strange (a texture is all janky and I'm not sure if it's supposed to be like that yet), and Microsoft lied about Visual Studio Community 2019 not having a trial period so I need to figure a way around that.

(07-06-2020, 01:03 PM)darkwingcraft Wrote: Is there a place where you have uploaded the models that you have so far?
Well, I'm probably not supposed to be linking to the pending submissions themselves so that's a "no"? I dunno how other people do that sort of thing around here, I might investigate.

Extracting the textures in general is a pain. And VSC just requires a logging into a microsoft account.

And you can upload models to some file sharing site like mega and share it from there. The whole pending system is just for ensuring everything is properly placed and textures are PNG, etc. Ex: https://www.vg-resource.com/thread-34836.html

Also I currently have all of Melia's outfits + textures so far. I plan on doing Shulk and Dunban next. I'll try and give you guys a mega link within this week or so.

Though I legitimately cannot describe the tedious process the texture extracting process is, your tools will be godsend.


RE: XC2 formats for XCDE - Sir Teatei Moonlight - 07-12-2020

a buddy of mine has offered his dropbox to host the modified XBC2ModelDecomp, so here it is:

https://www.dropbox.com/s/5lasvgihxotpka6/XBC2ModelDecomp.zip?dl=0

while its current iteration hasn't failed me yet, I make no guarantee that it works with everything


RE: XC2 formats for XCDE - JonathanJoestar - 07-12-2020

(07-12-2020, 01:25 PM)Sir Teatei Moonlight Wrote: a buddy of mine has offered his dropbox to host the modified XBC2ModelDecomp, so here it is:

https://www.dropbox.com/s/5lasvgihxotpka6/XBC2ModelDecomp.zip?dl=0

while its current iteration hasn't failed me yet, I make no guarantee that it works with everything

Works nicely at extracting. Only issue is that I have to go into noesis and save the textures again in order for it to be recognized.

[Image: caa693503e137607b4a77ec7a4d903be.jpg]

[Image: 8e4a6f4feaf818fdb738102208044ccc.png]


RE: XC2 formats for XCDE - darkwingcraft - 07-24-2020

Geez i wonder if the pending submissions will ever get approved :/


RE: XC2 formats for XCDE - JonathanJoestar - 07-26-2020

(07-24-2020, 10:30 PM)darkwingcraft Wrote: Geez i wonder if the pending submissions will ever get approved :/

I'll upload mecha fiora in about an hour or so for you. I'll edit this post when I get it done. And sorry about the delays about releasing the mega links as I have been caught up ripping in other projects.


RE: XC2 formats for XCDE - JonathanJoestar - 07-26-2020

(06-27-2020, 11:58 PM)darkwingcraft Wrote: I actually want/need mechafiora on her regular suit because i'm trying to get it to a sculptor for a comission. I'd like to be into game developing, but i'm more a backend programmer. Also it would be cool to have the regular fiora, but i don't see any thread were i could check the model.

Regards

Here is the mecha fiora model. https://mega.nz/file/aRMA0SoB#lcinzZNqHNFlfm6RlOmTZoQOLYgO188AK6g8izf0Ufc


RE: XC2 formats for XCDE - darkwingcraft - 07-27-2020

Incredible lol you have nothing to be sorry about, i should apologize for being such an idiot.

Thanks, the model looks great