Sprite Ripping Project 4: 2-D Fighting Games - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Sprite Ripping Project 4: 2-D Fighting Games (/thread-16920.html) |
RE: Sprite Ripping Project 4: 2-D Fighting Games - Random Talking Bush - 05-04-2011 (05-04-2011, 01:45 PM)A.J. Nitro Wrote: Where do I enter that code?It's a Game Genie code. ZSNES can support those, under the "Cheats" menu. RE: Sprite Ripping Project 4: 2-D Fighting Games - A.J. Nitro - 05-04-2011 Damn, I'm using SNES9x. Would anyone else be willing to grab those poses? RE: Sprite Ripping Project 4: 2-D Fighting Games - Random Talking Bush - 05-04-2011 (05-04-2011, 02:57 PM)A.J. Nitro Wrote: Damn, I'm using SNES9x. Would anyone else be willing to grab those poses?I'll get 'em for ya. RE: Sprite Ripping Project 4: 2-D Fighting Games - Random Talking Bush - 05-04-2011 Got 'em. Also, Snes9X does work with the cheats, too. All you have to do is click on "Cheat" at the top, then "Game Genie, Pro-Action Replay Codes", then paste the four-and-four digit code under "Enter Cheat Code", and then "Add" ini the top right. Check it off on the list to the left, that's pretty much it. RE: Sprite Ripping Project 4: 2-D Fighting Games - A.J. Nitro - 05-04-2011 Thanks! Is he the only character with an unused attack? RE: Sprite Ripping Project 4: 2-D Fighting Games - Random Talking Bush - 05-04-2011 (05-04-2011, 05:37 PM)A.J. Nitro Wrote: Thanks! Is he the only character with an unused attack?I think so. If any other character has an unused attack, then it might not be known. RE: Sprite Ripping Project 4: 2-D Fighting Games - Magma MK-II - 05-05-2011 All MvC sprites updated: http://img171.imageshack.us/img171/8863/mvcunknownsoldier.png http://img4.imageshack.us/img4/1639/mvcsaki.png http://img857.imageshack.us/img857/9818/mvcpurefur.png http://img593.imageshack.us/img593/3955/mvcmichelleheart.png http://img135.imageshack.us/img135/4575/mvclou.png http://img204.imageshack.us/img204/3267/mvcjubilee.png http://img219.imageshack.us/img219/2018/mvcarthur.png RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 05-06-2011 All updated. RE: Sprite Ripping Project 4: 2-D Fighting Games - Magma MK-II - 05-07-2011 Got into ripping more strikers, this time from KoF 2000: I know some of these have benn uploaded already, but mine got all effects used by them. RE: Sprite Ripping Project 4: 2-D Fighting Games - Garamonde - 05-07-2011 (05-07-2011, 09:16 AM)Magma Dragoon Wrote: Got into ripping more strikers, this time from KoF 2000: Cooool. I like G-Mantle and Another K' (not that I ever played the game). RE: Sprite Ripping Project 4: 2-D Fighting Games - A.J. Nitro - 05-07-2011 Helga done! Still missing the holding opponent poses. I'm not so good at using programs that you can you to find the missing pieces of sprites. And yes, some of the poses here do have a lot of holes in them where you can see the background through the character. I may try Ickybod Clay next, but who knows when that'll be done. RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 05-08-2011 Very cool job. RE: Sprite Ripping Project 4: 2-D Fighting Games - Davy Jones - 05-08-2011 @A.J. Nitro: Want a quick tutorial how to do it? It's not hard to learn: 1) Click on the folder symbol: 2) Search for the quicksave: 3) Click on the scene viewer (Mowgli symbol): 4) And then you get this: Your cursor turns into a loupe, go over the sprite to see the tile infos on the upper right. As you can see, no. 6 is his right arm. Delete the check mark to make this part invisible. Important: vSNES only catches things which are on the screen while you made the quicksave. This means, if Helga holds the opponent, you have to make the quicksave in this moment. If you are sucessful, you can simply delete the opponent's sprites with vSNES to get her poses. It's one of the easiest ripping tools I know, and you can make nice things with it too. Here is an example with the green Colossus from Terranigma: RE: Sprite Ripping Project 4: 2-D Fighting Games - A.J. Nitro - 05-08-2011 Thanks, Davy Jones, but I'll take a look at that later once I'm done with Clayfighter. Here's Ickybod Clay! I finished this a lot sooner than I thought. Maybe it's because most of his poses are the same for some attacks. RE: Sprite Ripping Project 4: 2-D Fighting Games - Garamonde - 05-08-2011 (05-08-2011, 01:59 PM)A.J. Nitro Wrote: Thanks, Davy Jones, but I'll take a look at that later once I'm done with Clayfighter. Here's Ickybod Clay! I finished this a lot sooner than I thought. Maybe it's because most of his poses are the same for some attacks. Oh gosh I love this. (Yes I love Halloween ghouls with pumpkin heads XD) |