Sprite Ripping Project 4: 2-D Fighting Games - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Sprite Ripping Project 4: 2-D Fighting Games (/thread-16920.html) |
RE: Sprite Ripping Project 4: 2-D Fighting Games - TomGuycott - 05-08-2011 (05-08-2011, 01:18 PM)Davy Jones Wrote: 2) Search for the quicksave (zsnes only, not Snes9x): Actually, I use Snes9x all the time, unless you're referring to a different type of save than the type I use in Snes9x. RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 05-09-2011 Very cool! Thanks so much, AJ! Just Taffy and N. Boss to go! RE: Sprite Ripping Project 4: 2-D Fighting Games - Yawackhary - 05-09-2011 Added: Pit Fighter (Master System) Just 3 more characters left to go. Also it seems that some sheets in this project have been forgotten about: Deadly Moves (Genesis) Backgrounds Art of Fighting (Genesis) Street Fighter Arcade Portraits (the current sheet on the site seems "borrowed" like the ripper didn't rip it): http://npshare.de/files/7430adad/sf-portraits.png The rest of the Pit Fighter stuff: http://www.spriters-resource.com/community/showthread.php?tid=16920&pid=372549#pid372549 RE: Sprite Ripping Project 4: 2-D Fighting Games - A.J. Nitro - 05-09-2011 (05-09-2011, 03:08 AM)Tonberry2k Wrote: Very cool! Thanks so much, AJ! Just Taffy and N. Boss to go! And Bonkers. Plus Blue Suedo Goo is missing a few poses. Is Maxim gonna grab those? RE: Sprite Ripping Project 4: 2-D Fighting Games - Davy Jones - 05-09-2011 (05-08-2011, 06:33 PM)TomGuycott Wrote: Actually, I use Snes9x all the time, unless you're referring to a different type of save than the type I use in Snes9x.I tried it out, it works. Thanks for pointing that out, I could swear it didn't work in the past. RE: Sprite Ripping Project 4: 2-D Fighting Games - A.J. Nitro - 05-09-2011 Ok cool! So can you tell me again how to do the same, but with SNESx9 if it does work? RE: Sprite Ripping Project 4: 2-D Fighting Games - Davy Jones - 05-09-2011 It's exactly the same. Just make a quicksave with File -> Save Game Position -> Slot xy and you get a .000-file (or .001, .002, etc, depending on your chosen slot). This is the quicksave which you can use for vSNES. RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 05-09-2011 Forgot about Bonker. (It's Bonker, isn't it?) Great stuff, Yawa! RE: Sprite Ripping Project 4: 2-D Fighting Games - Garamonde - 05-10-2011 I'm sorry, can you update my sheet, Ton? I discovered that the stage you fight on in the Training mode changes with the character, so there is no "Training Arena"... I was playing with Chun Li when I ripped this so it's actually the China Arena, where she's from. BTW I'm gonna try to rip something different from a background this time, hope I can do it. RE: Sprite Ripping Project 4: 2-D Fighting Games - A.J. Nitro - 05-10-2011 Are you gonna rip a fighter? RE: Sprite Ripping Project 4: 2-D Fighting Games - Garamonde - 05-10-2011 Aw you ruined it. I wanted to surprise everyone. Oh well, I got the idle sprites ripped ATM. RE: Sprite Ripping Project 4: 2-D Fighting Games - A.J. Nitro - 05-10-2011 I sure everyone would've assumed. We just don't know which fighter. Speaking of which, I'll be ripping Taffy next from Clayfighter. RE: Sprite Ripping Project 4: 2-D Fighting Games - Garamonde - 05-10-2011 Yeah, that I'll be keeping secret for now (it might take a while). You and everyone else are getting all the attention ripping awesome stuff so I wanna join the fun too and be more useful. Oh and good luck, your rips always look hard. RE: Sprite Ripping Project 4: 2-D Fighting Games - A.J. Nitro - 05-10-2011 Not hard, but it does just take some time. RE: Sprite Ripping Project 4: 2-D Fighting Games - Garamonde - 05-10-2011 Also, I want to ask something, how do you know when you have all the sprites for every move? This game has a ton of moves. I've played this game some but not quite enough to know what every move is let alone how to execute them easily. I always worried about that so that's why I never tried to rip from a fighting game. GameFAQs is hardly any help because it only lists the few "special" attacks, not every action. |