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Ryan's Submissions v2.0 - Printable Version

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RE: Ryan's Submissions v2.0 - Shade - 02-04-2012

Yes, battle network! Big Grin


RE: Ryan's Submissions v2.0 - Garamonde - 02-04-2012

Are you kidding me

just when I thought this day couldn't get more joyful.


RE: Ryan's Submissions v2.0 - Ryan914 - 02-05-2012

Megaman Battle Network 3:
Under Square


RE: Ryan's Submissions v2.0 - Ryan914 - 02-05-2012

Megaman Battle Network 3:
Serenade

I do know I am missing the sparks from the attack when he uses his hand, I just do not have the time nor patience to rip those.

If you guys must know how I got Serenade so quickly was because I found a Walk Through Walls code online somewhere. Use that in addition to preventing random battles, and have all chip codes, and I was easily able to reach Serenade.

I also separated the shadow from the sprite, apparently the HP meter covers Serenade's left foot.


RE: Ryan's Submissions v2.0 - Garamonde - 02-05-2012

I thought Serenade was a she, but I could be wrong.


RE: Ryan's Submissions v2.0 - Ryan914 - 02-06-2012

Serenade is actually Genderless

Megaman Battle Network 4:
Windman.EXE

Strangely Enough there are Play as Navi codes for some of the Navis, sadly all the overworld sprites when the codes are applied are still Megaman. Maybe they were considered to be playable but were scrapped?


RE: Ryan's Submissions v2.0 - Garamonde - 02-06-2012

I love WindMan.


RE: Ryan's Submissions v2.0 - Miles07 - 02-08-2012

(02-06-2012, 11:24 PM)Ryan914 Wrote: Strangely Enough there are Play as Navi codes for some of the Navis, sadly all the overworld sprites when the codes are applied are still Megaman. Maybe they were considered to be playable but were scrapped?

What could have been, right? But hey, nice to see the MMBN games are getting ripped to the bone in a quick manner.


RE: Ryan's Submissions v2.0 - Ryan914 - 02-09-2012

Actually upon investigation it appears that WindMan and other Navis were in a game called Battle Chip Challenge, those have complete overworld sprite sets.

Anyway:

Megaman Battle Network 6:
Eraseman.EXE


RE: Ryan's Submissions v2.0 - Ryan914 - 02-13-2012

Megaman Battle Network 5:
Vision Burst (ACDC)


RE: Ryan's Submissions v2.0 - Ryan914 - 02-15-2012

Survival Kids:
Hut
Forest of Sleep


RE: Ryan's Submissions v2.0 - Ryan914 - 02-16-2012

Survival Kids:
Old Ship's Wharf


RE: Ryan's Submissions v2.0 - Ryan914 - 02-21-2012

Megaman 2-6:
Fortress Maps


RE: Ryan's Submissions v2.0 - Ryan914 - 02-23-2012

Megaman 6:
Robot Masters

All of them on one sheet, most of the sheets I've seen on TSR are insufficient.

I don't have the patience to rip Plant Man's barrier so don't bother asking me to.


RE: Ryan's Submissions v2.0 - Garamonde - 02-23-2012

Okay so, I uploaded your sheet, and deleted Blizzard Man, but all the rest of them have their stage enemies as well - however our current "Level Enemies" sheet is not complete, and the Robot Master sheets have some sprites from some enemies that the general enemies sheet does not have, so I've left them alone until we can get a complete normal enemies rip.