Ryan's Submissions v2.0 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------ Thread: Ryan's Submissions v2.0 (/thread-6480.html) |
RE: Ryan's Submissions v2.0 - Shade - 02-04-2012 Yes, battle network! RE: Ryan's Submissions v2.0 - Garamonde - 02-04-2012 Are you kidding me just when I thought this day couldn't get more joyful. RE: Ryan's Submissions v2.0 - Ryan914 - 02-05-2012 Megaman Battle Network 3: Under Square RE: Ryan's Submissions v2.0 - Ryan914 - 02-05-2012 Megaman Battle Network 3: Serenade I do know I am missing the sparks from the attack when he uses his hand, I just do not have the time nor patience to rip those. If you guys must know how I got Serenade so quickly was because I found a Walk Through Walls code online somewhere. Use that in addition to preventing random battles, and have all chip codes, and I was easily able to reach Serenade. I also separated the shadow from the sprite, apparently the HP meter covers Serenade's left foot. RE: Ryan's Submissions v2.0 - Garamonde - 02-05-2012 I thought Serenade was a she, but I could be wrong. RE: Ryan's Submissions v2.0 - Ryan914 - 02-06-2012 Serenade is actually Genderless Megaman Battle Network 4: Windman.EXE Strangely Enough there are Play as Navi codes for some of the Navis, sadly all the overworld sprites when the codes are applied are still Megaman. Maybe they were considered to be playable but were scrapped? RE: Ryan's Submissions v2.0 - Garamonde - 02-06-2012 I love WindMan. RE: Ryan's Submissions v2.0 - Miles07 - 02-08-2012 (02-06-2012, 11:24 PM)Ryan914 Wrote: Strangely Enough there are Play as Navi codes for some of the Navis, sadly all the overworld sprites when the codes are applied are still Megaman. Maybe they were considered to be playable but were scrapped? What could have been, right? But hey, nice to see the MMBN games are getting ripped to the bone in a quick manner. RE: Ryan's Submissions v2.0 - Ryan914 - 02-09-2012 Actually upon investigation it appears that WindMan and other Navis were in a game called Battle Chip Challenge, those have complete overworld sprite sets. Anyway: Megaman Battle Network 6: Eraseman.EXE RE: Ryan's Submissions v2.0 - Ryan914 - 02-13-2012 Megaman Battle Network 5: Vision Burst (ACDC) RE: Ryan's Submissions v2.0 - Ryan914 - 02-15-2012 Survival Kids: Hut Forest of Sleep RE: Ryan's Submissions v2.0 - Ryan914 - 02-16-2012 Survival Kids: Old Ship's Wharf RE: Ryan's Submissions v2.0 - Ryan914 - 02-21-2012 Megaman 2-6: Fortress Maps RE: Ryan's Submissions v2.0 - Ryan914 - 02-23-2012 Megaman 6: Robot Masters All of them on one sheet, most of the sheets I've seen on TSR are insufficient. I don't have the patience to rip Plant Man's barrier so don't bother asking me to. RE: Ryan's Submissions v2.0 - Garamonde - 02-23-2012 Okay so, I uploaded your sheet, and deleted Blizzard Man, but all the rest of them have their stage enemies as well - however our current "Level Enemies" sheet is not complete, and the Robot Master sheets have some sprites from some enemies that the general enemies sheet does not have, so I've left them alone until we can get a complete normal enemies rip. |