Shovel Knight .ANB File Format - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-118.html) +---- Thread: Shovel Knight .ANB File Format (/thread-27196.html) |
RE: Shovel Knight .ANB File Format - Carpaccio - 03-08-2016 Awesome to see, though you missed Mona's new sprites. RE: Shovel Knight .ANB File Format - Random Talking Bush - 03-08-2016 (03-08-2016, 06:32 PM)Ton Wrote: If you can get me a good screenshot I'll make a PS3 section to put Kratos in.For games that are visually identical between consoles, just use the same icon. That's what I did for Rayman Legends when I ripped all of the console-exclusive costumes from it. RE: Shovel Knight .ANB File Format - Davy Jones - 03-08-2016 (03-08-2016, 06:01 PM)Daxar Wrote: I currently don't have access to an Xbox or Wii U. If someone does and sends me some .pak files to extract, I definitely can. As it stands, I'm unable to.I have a Wii U with Shovel Knight on it, how do I get my hands on the .pak-files? RE: Shovel Knight .ANB File Format - Daxar - 03-08-2016 (03-08-2016, 06:57 PM)Carpaccio Wrote: Awesome to see, though you missed Mona's new sprites. Which ones are those? I haven't played the game. Would they be NPC sprites or enemy sprites, or what? (03-08-2016, 08:50 PM)Davy Jones Wrote: I have a Wii U with Shovel Knight on it, how do I get my hands on the .pak-files? That would be a question for Google, I think. I sure dunno. RE: Shovel Knight .ANB File Format - Carpaccio - 03-08-2016 Oh, NPC sprites I believe. RE: Shovel Knight .ANB File Format - ghostpotato - 06-08-2016 Seems they changed the .anb format again. I have the 3DS version. I tried ripping the new sprites added by the 2.1 update for the SK amiibo (new relics etc.). Getting the .anb's out of the .pak's works fine. But when I try getting stuff out of the .anb's, I get glitchy messes for everything. All of it. Even old sprites. I tried both the new and old .anb decompressers. I can upload the 3DS's .pak files if you want to take a look (the files I have are from 2.2 FYI. The 3DS / Wii U versions both don't have the 2.2.1 update yet). EDIT: The 3DS's 2.0 files worked just fine when I tried them before. RE: Shovel Knight .ANB File Format - Some_Guy - 05-22-2017 (05-31-2015, 08:54 PM)Daxar Wrote: @Carpaccio: Yep, thanks! If you don't mind me asking, I was just wondering. How exactly do you extract the .anb files from Shovel Knight? I want to start modding the game and that's the last step I need on how to make a sprite mod. RE: Shovel Knight .ANB File Format - Carpaccio - 06-01-2017 Hey hey, sorry to bump an old topic, but I was wondering if one would share the method to rip things from the PC version of Shovel Knight? I want to get the Specter of Torment sprites. RE: Shovel Knight .ANB File Format - Daxar - 07-08-2017 Just tried with the latest PC version of Treasure Trove and The latest SKDecompress, looks to be working fine for me. I don't know much about the 3DS version, I'm afraid; they may have changed the format slightly for the console. RE: Shovel Knight .ANB File Format - ghostpotato - 07-10-2017 I haven't used the new SKDecompress yet. I'll try that on the 3DS's files. RE: Shovel Knight .ANB File Format - suraxiuxiu - 07-16-2018 sorry to bump an old topic , how to unpack anb file? RE: Shovel Knight .ANB File Format - Deefeined - 11-30-2018 Sorry to bump this again, but how do you rip the tilesets from the .ltb files? |