Super Star Ultra - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Super Star Ultra (/thread-2356.html) |
RE: Super Star Ultra - platinumhorns103 - 10-07-2008 (10-07-2008, 12:38 AM)Rags Wrote:that was mean, and i'm going to help.(10-06-2008, 06:10 PM)platinumhorns103 Wrote:(10-06-2008, 01:12 AM)omegakyogre Wrote:(10-05-2008, 05:40 PM)platinumhorns103 Wrote: omega kyogre, done the galacta sprites yet? I can't wait. RE: Super Star Ultra - Boo - 10-07-2008 Hey, is there frame removal on the DS, if so explain? RE: Super Star Ultra - Irby - 10-07-2008 Ooh nice sprites Drshnaps. Looking forward to the rest! RE: Super Star Ultra - Rakia - 10-07-2008 (10-07-2008, 02:15 PM)platinumhorns103 Wrote:(10-07-2008, 12:38 AM)Rags Wrote:that was mean, and i'm going to help.(10-06-2008, 06:10 PM)platinumhorns103 Wrote:(10-06-2008, 01:12 AM)omegakyogre Wrote:(10-05-2008, 05:40 PM)platinumhorns103 Wrote: omega kyogre, done the galacta sprites yet? I can't wait. Ahahahaha! Oh man, listen. This is a project that is ripping sprites from the DS game. You don't need edits. RE: Super Star Ultra - Dazz - 10-07-2008 Isn't using Shnap's Kirby sheet for the abilites and so on going to mean that it loses any extra shading that the kirby sprites use? I'm sure that certain abilities add varieties of shading to them, like the swimming sprites and the goggles. RE: Super Star Ultra - Jermungandr - 10-07-2008 Nope. That shading is actually attached to the bottom of the hat sprites. There are no other individual sprites for the abilities; they all use that same bkir.b file; with the exception of some specific sprites that are included in their a***.b with the ability's effects; but even those have their shading separate. (10-07-2008, 02:13 PM)A.J. Nitro Wrote: And Drshnaps, when I take out the black background color from Dedede Stadium, it also takes the black outline from the audience. Think you could make that background a different color without having the lose the color of the rest of the background? [EDIT] Oh wait, I see what you mean. I'll ... do something. RE: Super Star Ultra - Ton - 10-07-2008 I love Plasma Wisp's redesign. RE: Super Star Ultra - Boo - 10-07-2008 Yeah.. what Emulator are you guys using? I'm using No$Gba and I can't find any layer control.. Anybody..? Lol.. RE: Super Star Ultra - Geo the Fox - 10-08-2008 I wish the plasma hat and Plasma Wisp were more like their KAR versions. They both look too much like spark now... RE: Super Star Ultra - Batandy - 10-08-2008 My emulator doesn't work! RE: Super Star Ultra - Random Talking Bush - 10-08-2008 If you're getting that error message, then you should probably switch the "NDS-Cartridge Backup Media" setting to "Auto"... or just keep changing it between the settings until you get one that works. RE: Super Star Ultra - Jermungandr - 10-08-2008 Simirror is comin' atcha next. RE: Super Star Ultra - Geo the Fox - 10-08-2008 Keep up the good work~ RE: Super Star Ultra - Jermungandr - 10-08-2008 By the way, if anyone is looking for an easy rip to do, I'd suggest doing Stone Ability. I mean, he only has one attack and I've already ripped all the different rock formations in Rocky's sheet so you'd have your work cut out for you. Wheel Ability would be another quick easy one. RE: Super Star Ultra - GrooveMan.exe - 10-08-2008 (10-07-2008, 11:57 PM)Boo Wrote: Yeah.. what Emulator are you guys using? I'm using No$Gba and I can't find any layer control.. Basic No$GBA doesn't have it. The advanced version does, but you have to 'pay' for it. |