Ryan's Submissions v2.0 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------ Thread: Ryan's Submissions v2.0 (/thread-6480.html) |
RE: Ryan's Submissions v2.0 - Ryan914 - 08-27-2012 (08-27-2012, 06:14 PM)TomGuycott Wrote: Alright, the Magic John half of Totally Rad. I don't know how I missed the running while shooting sprites since I was aware of it. As for missing frames, back then I didn't have an emulator that could run slower or frame by frame, so I was likely to miss a couple. Use Famicom Ultra (FCEUx) and press the pause button on your keyboard (Not the key assigned to game's controls, the actual Pause button near the insert key on the top right of the keyboard, it will pause the emulator), you can also change the BG color for when the layers are disabled in the config file. (.txt file) At NoBGFillColor and change the original value (for example: 100 = Pink, 155 = Green, or 200 = Brown), or any other than the original, that will allow the sprites to stand out. You can also disable the sprites to get the backgrounds too. It makes a huge difference and really reduces the hassle of ripping the old games we all love. Also I noticed a sort of problem with the sheets you released, the white is transparent (R=255, G=255, B=255), this causes color to bleed through when the sprites are used. Change the color to an off white in MSPaint (R=254, G=254, B=254). Famicom Ultra makes the whole bleed through thing irrelevant though RE: Ryan's Submissions v2.0 - Ryan914 - 08-28-2012 Kid Kool: Kool By the way, that red thing he is carrying around is called Wicky. EDIT: Added ducking sprite RE: Ryan's Submissions v2.0 - Ryan914 - 09-02-2012 Time Zone: Bosses RE: Ryan's Submissions v2.0 - Ryan914 - 09-03-2012 Day of the Idea: Research Institute RE: Ryan's Submissions v2.0 - Ryan914 - 09-03-2012 Day of the Idea: Jack the Killer Chin Amoeba Jin Resubmitting: Research Institute RE: Ryan's Submissions v2.0 - Davy Jones - 09-03-2012 Nice, but is it possible to remove the overlayed sprites with vSNES? Especially Jack and Chin look like they have separate sprites in their attacks. RE: Ryan's Submissions v2.0 - Ryan914 - 09-03-2012 Far too late to ask that now... I already advanced past that part of the game Day of the Idea: Kamekichi's House Demok Freddy's Lair RE: Ryan's Submissions v2.0 - Davy Jones - 09-04-2012 Maybe you should make different folders for your quicksaves. Sometimes you discover that sprites are missing or can be separated and then you can't do anything about it because you have only one quicksave (like me in the past). RE: Ryan's Submissions v2.0 - Ryan914 - 09-04-2012 Day of the Idea: Freddie Sleep Master RE: Ryan's Submissions v2.0 - Ryan914 - 09-04-2012 Day of the Idea: Equale Gueegar Jasuti Nponpo RE: Ryan's Submissions v2.0 - Garamonde - 09-05-2012 Whew! Finally got on top of everything (except Time Zone, I couldn't find any screenshots of the game online for the section icon, so can anyone help me out there?)! RE: Ryan's Submissions v2.0 - Deathbringer - 09-05-2012 RE: Ryan's Submissions v2.0 - Garamonde - 09-05-2012 Danke. Now everything in the thread is up to date. RE: Ryan's Submissions v2.0 - Ryan914 - 09-06-2012 Day of the Idea: Piizu RE: Ryan's Submissions v2.0 - Garamonde - 09-06-2012 I got it. |