Sprite Ripping Project 4: 2-D Fighting Games - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Sprite Ripping Project 4: 2-D Fighting Games (/thread-16920.html) |
RE: Sprite Ripping Project 4: 2-D Fighting Games - Magma MK-II - 09-07-2011 (09-06-2011, 02:16 PM)Cyrus Annihilator Wrote: For fun (or disgust): All their parts blur into one imagined game designed in MS Paint, programmed in a meth-addled haze, and forged in the depths of hell before being unloaded into arcades across the nation. I laughed hard! (09-06-2011, 02:20 PM)Ultimecia Wrote: I wish I could thanks Magma Dragoon's post a hundred times Once is enough! RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 09-07-2011 Liu Kang's finished Same as the ninja characters where they turn blue when Shang Tsung does his Soul Steal fatality, It's like that in the game so I left it. RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 09-08-2011 Here's Kung Lao He pulls a bunny out of his hat RE: Sprite Ripping Project 4: 2-D Fighting Games - Magma MK-II - 09-09-2011 More JoJo: RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 09-09-2011 I don't know anything about Jojo. Could you let me know which characters are playable please? Thanks a lot man! RE: Sprite Ripping Project 4: 2-D Fighting Games - Ultimecia - 09-09-2011 Playable characters: Jotaro, Joseph (normal and young, usually dubbed as JoJo), Polnareff, Kakyoin, Midler, Iggy, Advol (Abdul), D’Bo (Devo), Alessy, Chaka, Petshop, Mariah, Black Polnareff, Vanilla Ice, Hol Horse, Dio (normal and Shadow) Nukesaku is a non-playable character, one of Dio's minions (and also Dio's form when attacked by Alessy's special, think of it as one "in-game" Babality). Daniel D'arby is also a non-playable. The stuff in Magma Dragoon's thread fall into non-playables, mini-games and miscellaneous categories. Oh, by the way, this Select Screen is for the Arcade version only. The PS1 version is different and I can't recall the DC version And yeah, I'm a JoJo fan for many years so if you still wondering of something I can help you out RE: Sprite Ripping Project 4: 2-D Fighting Games - Magma MK-II - 09-09-2011 DC version is a compilation of the two arcade versions, so it is a direct port. RE: Sprite Ripping Project 4: 2-D Fighting Games - Garamonde - 09-09-2011 (09-08-2011, 12:20 PM)ant19831983 Wrote: Here's Kung Lao Wow, do all the MKII characters have inflation sprites? They could be in a Bomberman game! Rather violent sprites though (but still amazing rips). RE: Sprite Ripping Project 4: 2-D Fighting Games - Deathbringer - 09-09-2011 The inflation sprites are for Kitana's (at least her, don't remember if anyone else inflicted it) fatality. Basically she kisses the victim and they blow up. Or was that in Trilogy? RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 09-09-2011 (09-09-2011, 04:36 PM)Deathbringer Wrote: The inflation sprites are for Kitana's (at least her, don't remember if anyone else inflicted it) fatality. Basically she kisses the victim and they blow up. Or was that in Trilogy? Spot on. Kitana's Kiss of Death Fatality. I think there are inflation sprites in MK 3 & Trilogy but until I rip them I'm not 100% sure EDIT Actually, come to think of it, MK 3 & Trilogy had inflatable heads that would EXPLODE!!! (09-09-2011, 02:27 PM)Mighty Jetters Wrote:(09-08-2011, 12:20 PM)ant19831983 Wrote: Here's Kung Lao You have to bare in mind that the the original SNES MK was censored to hell, they made up for it though with the SNES version of MK2, proper fatalities But like I said, Kung Lao pulls a bunny out of his razor sharp edge hat, what more do you want RE: Sprite Ripping Project 4: 2-D Fighting Games - Ultimecia - 09-09-2011 MK1 actually helped to sell the Genesis. In the SNES version the blood was replaced with sweat, no fatalities and such. Then they decided to release MK2 with full-blood on the SNes Kung Lao uses the razor sharp edge to skin the bunnies when no-one is looking RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 09-09-2011 That's why I found it easy to rip every MK1 character. No blood. No body parts flying all over the place. Any way, you can press a button during Kung Lao's friendship to skin the rabbit... No, I know you can't, But... I wish you could. I hate that bloody rabit Love your new Avatar, by the way RE: Sprite Ripping Project 4: 2-D Fighting Games - Garamonde - 09-09-2011 (09-09-2011, 06:08 PM)ant19831983 Wrote: I wish you could. I hate that bloody rabit But really, I've been rather distracted. I'll see what I can do here... RE: Sprite Ripping Project 4: 2-D Fighting Games - Ultimecia - 09-10-2011 Thx ant19831983! I laughed HARD when I saw your avatar for the first time, really Heh? Ton, you didn't upload the other JoJo stuff from Magma Dragoon's regular thread. RE: Sprite Ripping Project 4: 2-D Fighting Games - Belial - 09-10-2011 This is all for Battle Tycoon. Maybe I'll do stages or something later. |