Ryan's Submissions v2.0 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------ Thread: Ryan's Submissions v2.0 (/thread-6480.html) |
RE: Ryan's Submissions v2.0 - Davy Jones - 05-10-2013 I think you overlooked a recolour of the guard from the 2nd row: http://agtp.romhack.net/project.php?id=laplace RE: Ryan's Submissions v2.0 - Ryan914 - 05-10-2013 I am not going back into the game, it's buggy as hell and annoying. I know I may be missing some monsters, there are even some in the coding that can't even be fought. If someone can provide a PAR or GG code to modify the enemies fought, I will try and look into it. RE: Ryan's Submissions v2.0 - Davy Jones - 05-11-2013 Added the guard to the sheet: http://i.minus.com/iGzTrXi6ySK0Z.png I don't think there are codes for the enemies, I found some stat cheats on gamehacking and a FAQ on neoseeker, but nothing interesting. Btw, you should make quicksaves. I'm doing it all the time with my epsxe emulator and it really comes in handy when you need stuff from earlier stations in the game. RE: Ryan's Submissions v2.0 - Garamonde - 05-13-2013 Ton here are icons: RE: Ryan's Submissions v2.0 - Garamonde - 05-24-2013 Ton didja upload these? RE: Ryan's Submissions v2.0 - Ton - 05-24-2013 I forgot. They're saved now. RE: Ryan's Submissions v2.0 - Ton - 05-24-2013 What system are these games for? RE: Ryan's Submissions v2.0 - Garamonde - 05-25-2013 Google search! (I always look for Wikipedia links) both are SNES, as I suspected. RE: Ryan's Submissions v2.0 - Ton - 05-25-2013 Ok. I'll whip up some section icons. RE: Ryan's Submissions v2.0 - Ryan914 - 05-27-2013 Metal Storm: M-308 Gunner The sheet on the site was missing a bit. (Injury Palette, Death animation, Japanese version color scheme, Shield. Also the bullseye object I didn't come across, also the Time, bonus and crush Items and some of the others were not the right color) I also added the sprites from the intro and endings too. (Large robot near upper right is used in Japanese Intro and Expert Ending.) It has no outline, hence the black square around it. RE: Ryan's Submissions v2.0 - AndrewArdena - 05-27-2013 ooooh yeah, I love robots xD I never heard of this game RE: Ryan's Submissions v2.0 - Garamonde - 05-29-2013 up. RE: Ryan's Submissions v2.0 - Ryan914 - 06-06-2013 Metal Max Returns: Gold Eating Insect It uses Mode 7 graphics BTW (Thank you vSNES for making this tons easier to rip). You have to feed it A LOT to get it to leave the cage you get it in. There are 6 insects: Lira, Mark, Dram, Yen, Peso, and Euro. Euro is at Dr. Minch's Lab in Leorad while the other 5 can be bought at Issac's spring. RE: Ryan's Submissions v2.0 - Ryan914 - 06-13-2013 Metal Max Returns: Fugitives HOLY CRAP! I had to play through the game entirely to get these, also the walkthrough I read was missing a few attacks on some enemies (Dust Franken, Mr. Kamikaze and Brass Banshee). RE: Ryan's Submissions v2.0 - Garamonde - 06-17-2013 Ton is there any way you could handle these again? I'll do everything else. |