Sprite Ripping Project 4: 2-D Fighting Games - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://www.vg-resource.com/forum-33.html) +------ Thread: Sprite Ripping Project 4: 2-D Fighting Games (/thread-16920.html) |
RE: Sprite Ripping Project 4: 2-D Fighting Games - Davy Jones - 11-25-2011 Can you load a wrong palette for this guy (without black)? Then you could copy the background, change it into another colour and lay it on the right-coloured character. RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 11-25-2011 And here's Fulgore from Killer Instinct RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 11-25-2011 Awesome! RE: Sprite Ripping Project 4: 2-D Fighting Games - adriano gt - 11-25-2011 DrKelexo... Battle Monsters, You'll rip the stages also? I would like to do them on mugen. ... have you ever thought about ripping sprites of WWF IN YOUR HOUSE to Saturn? Thank you very much RE: Sprite Ripping Project 4: 2-D Fighting Games - DrKelexo - 11-25-2011 (11-25-2011, 08:07 AM)Davy Jones Wrote: Can you load a wrong palette for this guy (without black)? Then you could copy the background, change it into another colour and lay it on the right-coloured character. That's a good idea, but I can't do it with the emulator, and the ripped BMP doesn't appear to have a palette in most editors I load it in. However, it DOES have some sort of transparency or palette in tact because of the whole browser thing. EDIT: Oh, I can load the characters 2P palette and rip those, but only one of the three left to rip actually has a 2P palette without 0,0,0 black in it, so that's still problematic. It's a very strange situation. (11-25-2011, 03:37 PM)adriano gt Wrote: DrKelexo... Sadly no. As much as I want to (I probably would have actually made them in mugen myself, actually!) the emulator I use is incredibly glitchy with the backgrounds, and has no real way of ripping the larger background images. RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 11-25-2011 HUGE SPRITE SHEET!!! Maya from Killer Instinct 2, I hope you like RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 11-26-2011 Amazing! Do we have a section already or are you submitting the first sheet? If so, would you mind doing an icon? RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 11-26-2011 Cheers, mate. And there's already a Killer Instinct 2 section, under ARCADE It's been so long since I uploaded anything KI2, but this is actually my 6th KI2 character rip RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 11-29-2011 Kano from SNES Mortal Kombat 3 RE: Sprite Ripping Project 4: 2-D Fighting Games - Davy Jones - 11-29-2011 He is quick, be careful! RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 11-30-2011 Great stuff! RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 12-01-2011 SNES Killer Instinct Sabrewulf Only Spinal left RE: Sprite Ripping Project 4: 2-D Fighting Games - Ton - 12-02-2011 Can't wait! RE: Sprite Ripping Project 4: 2-D Fighting Games - Davy Jones - 12-02-2011 I could be wrong, but isn't there a 2nd player palette (blue shirt)? RE: Sprite Ripping Project 4: 2-D Fighting Games - HandToeKnee - 12-02-2011 Sabrewulf also has a pink shirt The thing with Killer Instinct is that there isn't just P1 & P2 colours. Each character has about 6 or 7 different coloured outfits. I was going to put all the palette swaps on a separate sheet and just call it... Palette Swaps. Unless I edit all the character sheets to include the other colours, and if Tonberry doesn't mind re uploading them all |