FF:Brave Exvius // Defining spritesheet frames help - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: FF:Brave Exvius // Defining spritesheet frames help (/thread-27841.html) |
RE: FF:Brave Exvius // Defining spritesheet frames help - Ton - 10-16-2015 We'll know more as the game gets closer to release. That said, having a fully animated Umaro sheet is blowing my mind right now. RE: FF:Brave Exvius // Defining spritesheet frames help - MrAlbion - 10-19-2015 Woah... Japan release date announced: 10-22-2015 www.jp.square-enix.com/FFBE RE: FF:Brave Exvius // Defining spritesheet frames help - Skyla Doragono - 10-19-2015 Wow that's really close. Wonder how long before a US release, if any. RE: FF:Brave Exvius // Defining spritesheet frames help - MrAlbion - 10-22-2015 Game is officially out. iOS: https://itunes.apple.com/jp/app/final-fantasy-brave-exvius/id940099765?l=en&mt=8 Android: https://play.google.com/store/apps/details?id=com.square_enix.ffbejpn Extracted a few things: Extra units: http://imgur.com/a/kl5bF Beasts: http://imgur.com/a/fS8dB Monsters:
RE: FF:Brave Exvius // Defining spritesheet frames help - Skyla Doragono - 10-22-2015 KUJA ...I may need to download this and hope it cooperates with my phone. RE: FF:Brave Exvius // Defining spritesheet frames help - MrAlbion - 10-22-2015 RE: FF:Brave Exvius // Defining spritesheet frames help - puggsoy - 04-16-2016 Can you check if this update fixes the rotation issues? Looks like I had some code lying around for it and wasn't using it, I tested it with a couple of sprites and it seems to work fine though And yeah, sorry about such a long wait. Thanks for PMing me about this, Albion. RE: FF:Brave Exvius // Defining spritesheet frames help - Ton - 04-16-2016 How did I miss these updates? Golbez looks incredible. These are amazing. RE: FF:Brave Exvius // Defining spritesheet frames help - daemoth - 04-16-2016 0.0 Those sprite are really nice, great work mate! Why didnt they make the remakes with those kinds of sprite ? The remakes looks so bad in comparison: RE: FF:Brave Exvius // Defining spritesheet frames help - MrAlbion - 04-18-2016 (04-16-2016, 06:57 AM)puggsoy Wrote: Can you check if this update fixes the rotation issues? Looks like I had some code lying around for it and wasn't using it, I tested it with a couple of sprites and it seems to work fine thoughJust tested it with two of the newer characters. Ingus:
Luneth:
Seems to simply ignore said elements instead of fixing their rotations. RE: FF:Brave Exvius // Defining spritesheet frames help - puggsoy - 04-18-2016 Whoops, yeah, my mistake. That's what I get for not actually checking what the hell my code is doing I'll see if I can get it working. RE: FF:Brave Exvius // Defining spritesheet frames help - MrAlbion - 04-19-2016 Secret of Mana collab tomorrow... RE: FF:Brave Exvius // Defining spritesheet frames help - Ton - 04-20-2016 Holy crap. This game. RE: FF:Brave Exvius // Defining spritesheet frames help - daemoth - 04-20-2016 Oh... My... God... Lets hope they make Chrono Trigger's Characters! RE: FF:Brave Exvius // Defining spritesheet frames help - Skyla Doragono - 04-20-2016 Oh god, the noise I just let out. Why aren't we getting this game??? |