Spelunky stuff in AECH DEE - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Spelunky stuff in AECH DEE (/thread-15976.html) |
Spelunky stuff in AECH DEE - MoneyMan - 12-05-2010 C+C please? Especially on the snake's lines, that needs work RE: Spelunky stuff in AECH DEE - x0_000 - 12-05-2010 The explorer's head is to far back, it looks like he's going to tip over backwards. RE: Spelunky stuff in AECH DEE - MoneyMan - 12-05-2010 Eh, I think it looked better before, now it looks like he's gonna fall forward RE: Spelunky stuff in AECH DEE - MoneyMan - 12-05-2010 yeah yeah I'll do the eyes later any problems? RE: Spelunky stuff in AECH DEE - Nindo - 12-05-2010 The transition between the underbelly tan-ish color, and the greenish over-body color is rather sudden, making it look rather flat. Some shading really needs to be applied to that area in order to increase depth readability since this is a side-view sprite. I do like the head-neck portion shading, but the tail shading looks slightly pillowed. RE: Spelunky stuff in AECH DEE - MoneyMan - 12-05-2010 Better? |