Jdaster64's Obscure Namco Game Rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Arcade (https://www.vg-resource.com/forum-35.html) +------- Thread: Jdaster64's Obscure Namco Game Rips (/thread-16638.html) |
Jdaster64's Obscure Namco Game Rips - Jdaster64 - 02-13-2011 Going back to my roots here. I've already finished three full rips, although they're mainly practice for the harder ones to come. More to come in the hopefully near future. Sheet Icon ~ Section Icon Sheet Icon ~ Section Icon Sheet Icon ~ Section Icon RE: Jdaster64's Obscure Namco Game Rips - Magma MK-II - 02-14-2011 Nice ones! RE: Jdaster64's Obscure Namco Game Rips - Jdaster64 - 02-19-2011 Another really obscure and underrated sequel to a relatively well-known game, it's Dig Dug Arrangement! Section Icon ~ Sheet Icon I may be missing a powerup or two, and I had to guess at the pallette of the yellow hourglass. Sorry about all the black-on-black, but that'd be all but impossible to remove in most cases. Also, as indicated on the sheet, the purple around most powerups actually oscillates between RGB 255-0-0 and 255-255-255 in game, with far too many palettes to include on the sheet. Similarly, the boss Pooka and Fygar get closer to the redder palettes every hit once they lose about a third of their health, with a number of in-between palettes. BTW, Could you make sure to put this in a sub-section or something titled "Dig Dug Arrangement"? The game was never released alone, so I just made a section icon for the arcade game it first appeared in (seeing as Pac-Man Arrangement's likely going to be my next project). |