Trauma Center: Under the Knife 2 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: DS (https://www.vg-resource.com/forum-37.html) +------- Thread: Trauma Center: Under the Knife 2 (/thread-17349.html) |
Trauma Center: Under the Knife 2 - megarockexe - 05-13-2011 Got a rip tool. Opening a new section for this DS game. Mostly the major stuff. http://www.mediafire.com/?vy86aq190z4vl1b http://www.mediafire.com/?3z575puqwv7rf5h http://www.mediafire.com/?60kb0ue6jy7u63e Interesting thing about the unused ones: most of them are scaled-down versions of the portraits from the Wii version of the game. I can't quite remember if all the portraits from the used selection are in fact used in the game. There could be more unused portraits. RE: Trauma Center: Under the Knife 2 - Garamonde - 01-13-2012 Shouldn't "All Textures" go under The Textures Resource? Also, the link to Character Portraits isn't working for me. I click the download button and it simply refreshes the page. Could you re-upload it? The Unused Portraits however have been uploaded. RE: Trauma Center: Under the Knife 2 - megarockexe - 01-15-2012 All the links are working for me. Maybe an adblock thing? If that still won't work, I'll upload it somewhere else quickly. But eh, for texture distinction, maybe it could. It would only make two sections seem rather empty. RE: Trauma Center: Under the Knife 2 - Garamonde - 01-15-2012 That's really weird, Character Portraits worked for me now. So I've got it up now. As for the textures, it's okay if there's only one sheet there. RE: Trauma Center: Under the Knife 2 - Garamonde - 07-30-2012 Sorry to bump but I finally got around to uploading your texture submission to TTR. |