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Ghouls 'N Ghosts (GEN) help - Printable Version

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Ghouls 'N Ghosts (GEN) help - Ton - 01-15-2012

Hey, I was wondering if we had a Genesis expert around who could help me with some GnG. Here's the problem;

[Image: goldart.png]

Arthur's gold armor has a lot of layering going on and will need to be tile ripped. The blue glow overlaps and can't be separated, and the red cape is actually a second sprite that Arthur overlaps. If we could get all of these apart, the sheet would be an easy rip.
Could someone help please?


RE: Ghouls 'N Ghosts (GEN) help - TomGuycott - 01-15-2012

I have the means, but not the time. I'll look into it though, I did actually plan on doing it at one point if nobody got to it.


RE: Ghouls 'N Ghosts (GEN) help - Ton - 01-28-2012

Tom, are you still interested?


RE: Ghouls 'N Ghosts (GEN) help - John2k4 - 01-28-2012

Or pass the "means" of doing it to someone who has a bit more time on their hands? Smile


RE: Ghouls 'N Ghosts (GEN) help - TomGuycott - 01-28-2012

Eh, it's actually more difficult than I originally thought. I might figure it out, but I don't think I will this weekend unfortunately. :<


RE: Ghouls 'N Ghosts (GEN) help - Yawackhary - 02-03-2012

I've ripped the red cape to help out on this rip if anyone wants to use it:

[Image: V0HRo.png]


RE: Ghouls 'N Ghosts (GEN) help - Maxim - 02-12-2012

I re-ripped Arthur with gold armor from the tiles. It's almost complete, but unfortunately, there's one tile left over that i can't make any use of (lower right corner). Maybe someone else knows, where it fits in.

[Image: Arthur.png]


RE: Ghouls 'N Ghosts (GEN) help - Dazz - 02-12-2012

Could be possible it's left over?


RE: Ghouls 'N Ghosts (GEN) help - Davy Jones - 02-12-2012

3rd row, 5th sprite. It's a part from his shoulder.


RE: Ghouls 'N Ghosts (GEN) help - Maxim - 02-12-2012

(02-12-2012, 01:47 PM)Dazz Wrote: Could be possible it's left over?

But there shouldn't be any left overs with tile ripping. Everything has it's place.

@Davy Jones:
already compared that one with screenshots, but that isn't the right one either.

Let me explain it further. There were two main parts: Arthur in regular armor and the gold armor, which is just a partial overlay for the regular armor. That last tile was part of the gold armor, therefore it's supposed to be slapped over the old armor somewhere.


RE: Ghouls 'N Ghosts (GEN) help - Deathbringer - 02-12-2012

Third row, third sprite.
[Image: daimakai.png]

[Image: daimakaiexample.png]


RE: Ghouls 'N Ghosts (GEN) help - Maxim - 02-12-2012

Thank's a lot! Just updated the image.

[Image: Arthur-1.png]


RE: Ghouls 'N Ghosts (GEN) help - Ton - 02-12-2012

Wow, nice job, guys! I didn't realize people had been posting here!


RE: Ghouls 'N Ghosts (GEN) help - Ton - 02-12-2012

PS- If you want me to upload, just let me know! I was going to do more from this game, but all of the sprites would have to be ripped like this. Bosses, enemies... everything.


RE: Ghouls 'N Ghosts (GEN) help - Maxim - 02-12-2012

I propose, we merge our rips into a single sprite sheet, instead of having three parts. How about this?:

Arthur