Experimental style ITT - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Experimental style ITT (/thread-1947.html) Pages:
1
2
|
Experimental style ITT - Rosencrantz - 08-24-2008 Meh idk if I want to go on with this or not :/ The whole idea here I'm trying to do is to keep a silhouette-like style, and then add minor details with a secondary color. And I plan on abusing the all-black aspect for hiding against all-black walls and scenery, but meh comments anyone? RE: Experimental style ITT - killme - 08-24-2008 Pretty cool idea RE: Experimental style ITT - Phantom Killah - 08-24-2008 I love how he takes his hat off, closes his eyes and puts his hands in his pocket to hide all of the white on his body. Pretty creative imo. RE: Experimental style ITT - Darkshot - 08-24-2008 I like it, definitely interested in seeing more. RE: Experimental style ITT - NSD - 08-25-2008 The sprites themselves look pretty good except there is something a bit off about his elbows while holding the hat. His right one seems to be jutting out too much. This idea seems pretty coolio to me as a game. I'm thinking maybe a spy v spy type thing and the other guy's suit is mostly white. Were you thinking of having the black walls the same exact black or a very slightly lighter shade so you can still make out the outline if you look hard enough? RE: Experimental style ITT - Gors - 08-25-2008 Whoa, looks impressive! I'd like to see more RE: Experimental style ITT - Rosencrantz - 08-28-2008 Thanks for the comments, guys :> @NS yeah, I'm thinking about fixing that arm problem with the hat grab, but at the moment I like how the animation is, and if I can continue this project, I might get around to fixing it up. And for the black walls, I was thinking about making them the same shade as the character, but so that you'll at least know where the character is, I was thinking about having different colored pixels running through the outline every few seconds The idea is: if you can't see the character, nobody can. But the pixels might help a bit ALSO UPDATE: added knife swing and I love how it turned out :> and I'm going to be busy this week, so I won't know if I'll update this again anytime soon :< RE: Experimental style ITT - Rosencrantz - 09-04-2008 okay new update with a new character in the style BUT I don't feel like showing the updated sheet with this guy, so I'm just giving you his animation :> I have to do some work with the arms, but I love how this turned out :> Generally, this would be one of the antagonists if I were to somehow make a game out of this style, and he's generally the asshole of the game, so :> EDIT: whoop. I said PROTagonist. I meant ANTagonist. My bad :< RE: Experimental style ITT - ~BRICKLIN~ - 09-04-2008 Cool, but fix his arms as you said. His back foot should also move with his leg. The back leg also looks a bit long. Other than that it looks good, I love this style. RE: Experimental style ITT - Rosencrantz - 09-20-2008 alright I'm just going to update this with a really wonky running sprite just to show that I'm not 100% uninterested in finishing this ugh I hate how this turned out personally I think that I need to make him lean forward a bit more, make the legs look less wonky, and I need to curl in the arms a bit more also, I think that Photobucket slowed down the animation on me. It should be a little faster than that any suggestions? also yes I'll fix up all the other animations later, but I'm too lazy to do it at the moment, so RE: Experimental style ITT - Rakia - 09-20-2008 That's p. cool The arms of the antagonist looks like something I once designed . Also the very first pose (of him facing sideways idly) has some parts that are just meh. Like the leg to the left has a bad outline. Maybe move it over left a little, that might even it out. Also his arm holding the knife looks weird as well. RE: Experimental style ITT - Rosencrantz - 11-08-2008 Not giving up with this project yet it's just that I haven't come up with anything that's exactly presentable nor have improvements of what you guys are critting on yet so instead I made this which I might scrap later (unless I can get this to look awesome) There's a lot that I need to fix, but idk if I'll ever get around to it :< RE: Experimental style ITT - Phantom Killah - 11-08-2008 Looks cool. RE: Experimental style ITT - Flaxter - 11-09-2008 awsome! RE: Experimental style ITT - LilGrim1991 - 11-09-2008 Love the style, but I'm telling you, if you want to keep a project going and keep yourself interested, work on the environments and the enemies. Always works because once you build the world around them, the chars. themselves fall into place. |