Team Fortress 2 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: Team Fortress 2 (/thread-1991.html) |
Team Fortress 2 - Rakia - 08-29-2008 I was bored and I was talking to king metroid. And when I shaded them they looked ugly, so I'm leaving them plain. RE: Team Fortress 2 - Gors - 08-29-2008 to tell you the truth, it doesn't look bad without shading... will you make more poses? RE: Team Fortress 2 - Rakia - 08-29-2008 Might, might not. Depends on how I feel at the end of this. RE: Team Fortress 2 - Skidd - 08-29-2008 The heavy's beard has to be more like the skin colour. Pretty good , I like 'em. RE: Team Fortress 2 - Adam - 08-29-2008 I like em'. RE: Team Fortress 2 - Naruto[NU] - 08-29-2008 omg D= those are absolute win. RE: Team Fortress 2 - LilGrim1991 - 08-30-2008 Fantastic! =D RE: Team Fortress 2 - Rakia - 08-30-2008 Thanks, I'm working on finishing the last three. RE: Team Fortress 2 - Rakia - 08-30-2008 Last three suck p. much. RE: Team Fortress 2 - Adam - 08-31-2008 Nah, they're good, just like the rest of em'. RE: Team Fortress 2 - Rakia - 08-31-2008 Oh, you spoil me!!! RE: Team Fortress 2 - LilGrim1991 - 08-31-2008 the demo's face needs a little more definition, how about a few white spots for that big grin he's got. also, make the scout's arm a little thinner/flimsier, also, his cap is supposed to face forward, and his head is a little too tilted downward, and maybe the little yellow ear piece would be nice (I know my Scouts, he's my main.) ;P ***EDIT: I mean scout's ARM, not hand. RE: Team Fortress 2 - SKELTON S. SKELETON - 09-01-2008 when you animate them they should look like something slick out of that game knytt stories. it'd fit. |