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might as well (custom tFR:SDtW style sprites) - Printable Version

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might as well (custom tFR:SDtW style sprites) - alexmach1 - 05-20-2012

i started this project as soon as i heard of the non gors thing, but haven't really worked on it.
now that school is nearing its end, i might have some free time to work on this a little more.
until then, i might check in and post some updates, but i thought i should start this thread and get an idea of where to go from here so i'm not lost in thought after school.

basically i had free time, started this, half-assed the shading and have a stupid looking walk cycle. opinions?
[Image: vlxwA.gif]
[Image: 2PbcZ.png]


RE: might as well (custom tFR:SDtW style sprites) - Previous - 05-20-2012

Don't make the shading go over the whole half. Push it all the way to the edge, leave just the leg wholly in the dark.


RE: might as well (custom tFR:SDtW style sprites) - alexmach1 - 05-20-2012

the walkcycle was black and white and only shaded to show back and foreground, but i will keep that in mind when i reshade the entire thing Tongue and i will reshade it, because the maximum layers of shades ive seen on that thread so far is 3, where i have around 4 or 5.
regardless, im gonna read over the tutorial a couple hundred more times, and see if i can match the technique a bit.
just out of curiosity, why is a shade of purple used instead of pure black?


RE: might as well (custom tFR:SDtW style sprites) - Cobalt Blue - 05-20-2012

because if you actually took your time and read about hue shifting and/or gather some basic knowledge about color theory you'd understand how colors work.
[Image: Pixelart_Noobtorials_by_lollige.png]

Right now, your character is completely overdone, desingwise the readbility is pretty bad(coupled with some poor understanding of shading) and you basically used the whole "box"(wich eventually leaves you with no space whatsoever to move). it literally has no volume due said poor shading. As far as TFR related, is not really close to the "style" due said issues(PS: there are no such thing as "layers" of shading, shading doesnt work like that)

the walk cycle has its ok issues. compared to the idle stance you got there, the whole character's desing changes, he's basically skating-completely unable to raise his feet to advance-.


RE: might as well (custom tFR:SDtW style sprites) - alexmach1 - 05-20-2012

todo:
shorten/shrink character
practice the stuff on the image
make walking more dynamic
contrast colors for readability

any other fixes?


RE: might as well (custom tFR:SDtW style sprites) - Cobalt Blue - 05-20-2012

you analyze your own work and you figure it out in order to know how to "fix" it. Developing your own sense of self criticism is half of the work you've got to do.