WIP rip of Krusha from Donkey Kong Country 1 - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Submissions (Archive) (https://www.vg-resource.com/forum-7.html) +-------- Forum: Nintendo (https://www.vg-resource.com/forum-8.html) +-------- Thread: WIP rip of Krusha from Donkey Kong Country 1 (/thread-2264.html) |
WIP rip of Krusha from Donkey Kong Country 1 - granville - 09-18-2008 I may be mistaken, but I don't believe Krusha has been ripped yet. So I present my work-in-progress version of Krusha. I know the sheet is pretty cluttered and I don't have the death animation, but I'll try to fix it soon. I just wanted to give you a peek at it. I wanted to know what program you sprite rippers normally use to compile, edit, and view ripped images. My current way of doing it is: 1- use ZSNES and disable background layers to get a clean image 2- either use the screen capture or a program called AnimGet 3- I use gamemaker (don't laugh) to edit the image 4- MSpaint to copy the images and compile them together 5- Irfanview to insert text into the image (i use the Kongtext font) 6- save and upload I'm obviously woefully new and retarded at this, but what advice can you give a noob? RE: WIP rip of Krusha from Donkey Kong Country 1 - Ton - 09-18-2008 I think I might have a full rip of this done already. And the grey palette swap. I'll upload it in a bit (I'm at the campus library right now). RE: WIP rip of Krusha from Donkey Kong Country 1 - granville - 09-18-2008 @Tonberry2k Ok, that's good. You're much better at it than me. Before I start a new rip project, maybe I'd better list some of the ones i'm planning first. I'd hate to have to rip what already has a rip! 1- Chomps and Chomps Jr 2- Bitesize 3- Croctopus 4- Klump 5- Rockroc 6- Necky Bosses (both palettes) 7- Klaptrap 8- Zingers (hopefully all the colors) 9- Slippa 10- Squidge 11- Clambo 12- Krash Most of these have sprites already ripped, but they are missing a lot of frames. I wanted to ask you which ones you've already ripped to see which ones I should do. RE: WIP rip of Krusha from Donkey Kong Country 1 - Ton - 09-18-2008 Rockcroc is done, Slippa and Klaptrap are (I think) done, Clambo is done. All others are fair game. Feel free to add to/use the sheets I posted in the other topic. Notes: Kritter and Gnawty were ripped by BeamYosho and Rockcroc and Manky Kong were ripped by RTB. Necky was ripped by Lotos. RE: WIP rip of Krusha from Donkey Kong Country 1 - granville - 09-18-2008 I ripped Bitesize if he's not been done already. RE: WIP rip of Krusha from Donkey Kong Country 1 - Ton - 09-18-2008 Don't forget the animation frames when they get killed. RE: WIP rip of Krusha from Donkey Kong Country 1 - granville - 09-18-2008 (09-18-2008, 01:37 PM)Tonberry2k Wrote: Don't forget the animation frames when they get killed. I would, but how does one separate the sprite from the overlapping hit effect? You know, that star animation that shows everytime someone gets hurt. RE: WIP rip of Krusha from Donkey Kong Country 1 - Ton - 09-18-2008 It's tricky, and that's part of the problem ripping enemies in this game. You may have to get several screenshots and splice them together. |