The VG Resource
Pokemon Let's Go - Printable Version

+- The VG Resource (https://www.vg-resource.com)
+-- Forum: Creativity (https://www.vg-resource.com/forum-126.html)
+--- Forum: Custom Sprites / Pixel Art (https://www.vg-resource.com/forum-127.html)
+--- Thread: Pokemon Let's Go (/thread-25889.html)

Pages: 1 2 3


Pokemon Let's Go - Medevenx - 09-17-2014

Pokemon!

[Image: jYnbn3k.png]
[Image: awpldbG.png]

Anti-Mage, Axe, Invoker, Pudge

[Image: PfbgHCK.gif]

Io, Ancient Apparition, Storm Spirit Revamp

[Image: HKnOjiy.gif]

Sniper, Abaddon, Slardar, Crystal Maiden

[Image: qgYF6Wz.gif]

Faceless Void, Windranger, Drow Ranger, Clockwerk

[Image: 7HGenY1.gif]

Juggernaut

[Image: zoUDCpa.gif]

Nature's Prophet

[Image: 7oWXblU.gif]


RE: I'm back! - Koh - 09-17-2014

The hair on the last one looks too flat to me. If you gave it highlights like the guy above, it should make it look better.


RE: I'm back! - Garamonde - 09-17-2014

'Eyyy, nice to see you back!

The only thing I could see is maybe the readability being a bit poor on the shaded parts of the middle two. I also agree about the hair on the girl needing an extra shade.

By the way: I like that Deadpool. Any consideration on making any other Marvel characters in that style?


RE: I'm back! - Lexou Duck - 09-17-2014

yeah i remember you from a long ass time ago

try and make slade's arms the same size maybe ?
the guy's green cape wasn't really thought out in 3D it seems
for the one on the middle right, the bright selout on the top edge of the sword-thingy kills the AA

good stuff though i likes
especially the top row keep making em


RE: I'm back! - Medevenx - 09-19-2014

Old (2014)

[Image: WwnpvpD.gif][Image: r0h94co.gif]

[Image: 9iSI9pQ.gif][Image: 9Bksw97.gif]

[Image: GZoC7Kl.gif][Image: n9VXSEm.gif][Image: cMqAcYd.gif][Image: Ccoz3oY.gif]

Hi everyone!

Thanks guys! I'm surprised you guys liked the Marvel/DC sprites I did. I'll try to add more to the collection even though I had already stopped doing them and have been more interested in anime lately.

[Image: WZQkDNJ.gif][Image: GZoC7Kl.gif]

I made the first character's feet larger

also started on Wolverine

[Image: vYtrolI.gif]


RE: I'm back! - Medevenx - 09-27-2014

[Image: n9VXSEm.gif]

Running animation!


RE: I'm back! - Medevenx - 10-11-2014

[Image: KGLo2J8.gif]

Jumping animation!


RE: Medevenx' Sprites - Medevenx - 10-11-2014

[Image: Ccoz3oY.gif]


RE: Medevenx' Sprites - CopyCat - 10-11-2014

Is this an ingame capture or a simple .gif animation?

It looks really flawless Cute


PS: If it's an ingame capture, what program are you using to make platformers?


RE: Medevenx' Sprites - Sketchasaurus - 10-11-2014

That jump feels a bit too "floaty" for my tastes, I'd speed up both the upward motion and the fall, maybe easing out a little bit from the high point of the jump.


RE: Medevenx' Sprites - Dragon_Throne - 10-11-2014

Agreed on the floaty jump animation. Also, it would be a good idea to add a "launch/landing" frame(s) to the beginning and end of the jump.


RE: Medevenx' Sprites - Medevenx - 10-11-2014

(10-11-2014, 06:44 AM)CopyCat Wrote: Is this an ingame capture or a simple .gif animation?

It looks really flawless Cute


PS: If it's an ingame capture, what program are you using to make platformers?

It's only an animation.

(10-11-2014, 01:15 PM)Sketchasaurus Wrote: That jump feels a bit too "floaty" for my tastes, I'd speed up both the upward motion and the fall, maybe easing out a little bit from the high point of the jump.

(10-11-2014, 01:41 PM)Dragon_Throne Wrote: Agreed on the floaty jump animation. Also, it would be a good idea to add a "launch/landing" frame(s) to the beginning and end of the jump.

There actually are launching and landing frames but the animation is too fast to see it. I thought of that before too but a delay in jumping would feel very clunky in-game. The jumping animation is floaty because it's only an animation and I'm too lazy to fix it. I feel as if it should be coded instead.


RE: Medevenx' Sprites - Medevenx - 10-23-2014

Been doing some enemies. I'll probably make more once I think of more enemies.


[Image: 7DDELWQ.png]

For the mean time, revisited an old character design. Smile

[Image: SAk9BDK.gif] [Image: nthJNuj.gif]


RE: Medevenx' Sprites - Medevenx - 10-25-2014

Improved the shooting and did some running and some jumping and some JUMPNSHOOT

[Image: r82m7xo.gif] [Image: qXG2Sc9.gif]

[Image: 1MQzMUN.gif] [Image: RHdpg8e.gif]

[Image: SERJTts.gif] [Image: vYdiWmu.gif]

[Image: oG75yrk.gif]


RE: Medevenx' Sprites - Dragon_Throne - 10-25-2014

The running and shooting animations look great.

The jump seems too stiff. Maybe do something else with his arms.