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Questions about textures - Printable Version

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Questions about textures - o0DemonBoy0o - 09-21-2014

Hey guys, I wanted to start submitting models here again and had a few questions. 

1. What formats are allowed again? I currently have been ripping everything in obj, dae, and dds formats. Obj and dae should be fine, but I wasn't too sure about dds textures. What would be the best format to use if I can't use dds?

2. I have mask textures that look like this
[Image: fLJyequ.png]
I'm thinking it would be best to just have them as separate black and white images rather than just one image like this?

3. I have some other textures like this
[Image: LJjKgDu.png]
I already know that the red channel is a spec map, and blue is an Illumination map, but what about green?
Here is a link to the original dds if needed.
https://www.dropbox.com/s/53j95lek9zxmsvp/Pirate_Hat_e.dds?dl=0

4. Not really a question but a request.
Can someone remove the Racthet & Clank: A Crack in Time models I have uploaded now? I have far better ones ripped with correct textures and UVs.


RE: Questions about textures - Mystie - 09-21-2014

.PNG is the only format allowed for textures, as far as I know.

As for the other questions, I don't know too much about them, sorry.


RE: Questions about textures - o0DemonBoy0o - 09-21-2014

So only .PNG then? Alright then. I think I got the answer to my 3rd question. It seems to be a gloss map.

Would sill like some confirmation on the mask map. This is my first time messing with them.


RE: Questions about textures - TGE - 09-22-2014

masks like those are usually shader-specific
it'd be wise to save the channels as seperate PNGs