texture problem - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: texture problem (/thread-26730.html) |
texture problem - Big Claudia - 02-24-2015 hi. i've got a lot of problem with textures of Zelda and Midna their line is not disappear help me (aiutatemi in italian) http://i62.tinypic.com/2mp07cy.png RE: texture problem - OS-PRIME - 02-24-2015 Well the eye texture is a bit wonky. Try re-positioning it's UV and if you're really desperate try editing the texture if you need to. RE: texture problem - Ecelon - 02-24-2015 (02-24-2015, 11:36 AM)Big Claudia Wrote: hi. It looks as though you've attached the eye texture to the eyelid mesh. Try attaching the eye texture to the 2 meshes behind the currently textured meshes and that should fix the problem. I attached my rip of Zelda as a reference for you! TLOZ-TP_NWII_CHARACTER_Princess_Zelda.zip (Size: 439.28 KB / Downloads: 215) The reason the eyelid textures are named "CHARACTER_Princess_Zelda_Eyelid1_D", "CHARACTER_Princess_Zelda_Eyelid2_D", etc, is due to the fact that these textures are used in a sequence, and makes it appears as though the model is blinking. Hope this helps you out! Eccy |