SM3DW Luigi's Bros Sprites - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: SM3DW Luigi's Bros Sprites (/thread-27417.html) |
SM3DW Luigi's Bros Sprites - Hiccup - 07-08-2015 Does anyone know how to view/convert the file: data/content/LuigiBros/texture2D_206.gsh ? The header is Gfx2 I think it is the Luigi Bros. sprites. TexConv2 doesn't work. RE: SM3DW Luigi's Bros Sprites - Struggleton! - 07-08-2015 Aren't GSH files a type of shader? RE: SM3DW Luigi's Bros Sprites - Hiccup - 07-09-2015 Possibly. But I dunno where else the Luigi Bros. graphics would be stored. Unless it is a NES ROM embedded in the .rpx . After looking at it in a hex editor: There are three instances of "nes", but none of them are in all capitals, like they should be. And they don't run in Nestopia. RE: SM3DW Luigi's Bros Sprites - puggsoy - 07-09-2015 If you could upload some files for us to look at, that would help. RE: SM3DW Luigi's Bros Sprites - Hiccup - 07-09-2015 https://drive.google.com/file/d/0B_yBl-184usmbkZFZkJvRjdZWDA/view?usp=sharing <- RedCarpet.rpx https://drive.google.com/file/d/0B_yBl-184usma1AxbkZKMHlwWnc/view?usp=sharing <- texture2D_206.gsh RE: SM3DW Luigi's Bros Sprites - Hiccup - 07-11-2015 I've found the Luigi Bros. ROM. You need to use rpl2elf. |