Life is Strange Model Ripping Project - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Life is Strange Model Ripping Project (/thread-28873.html) |
Life is Strange Model Ripping Project - Lilothestitch - 03-06-2016 Hey guys. I was thinking about ripping models from Life is Strange so that I can put them up the Models Resource. What characters do you want me to put on the Models Resource? RE: Life is Strange Model Ripping Project - MaxiGamer™ - 03-06-2016 Max and Chloe, please. c: And if it's not too much asked, as rigged DAEs. RE: Life is Strange Model Ripping Project - Lilothestitch - 03-06-2016 (03-06-2016, 01:57 PM)MaxiGamer™ Wrote: Max and Chloe, please. c: Will do. They will be rigged DAEs. RE: Life is Strange Model Ripping Project - MaxiGamer™ - 03-07-2016 Awesome, thanks mate c: RE: Life is Strange Model Ripping Project - Telespentry - 03-07-2016 (03-06-2016, 02:40 PM)Lilothestitch Wrote:(03-06-2016, 01:57 PM)MaxiGamer™ Wrote: Max and Chloe, please. c: Please don't use dae. Use fbx. DAE is a really frustrating format to work with, especially for you, the one making them. They rarely ever come out properly, with rigging fucked up and animations never work right, and they don't always import right. Have had no issues with fbx. If using noesis let me know there's a special command you'll need for outputting good fbx files. (for some reason a really old version of the format that Blender doesn't support is default) RE: Life is Strange Model Ripping Project - josh98 - 03-07-2016 If you're using the default Autodesk DAE exporter, the problems will never end. RE: Life is Strange Model Ripping Project - Lilothestitch - 03-07-2016 (03-07-2016, 08:56 AM)Telespentry Wrote:I'll try to upload them in FBX Format as long as they don't get rejected.(03-06-2016, 02:40 PM)Lilothestitch Wrote:(03-06-2016, 01:57 PM)MaxiGamer™ Wrote: Max and Chloe, please. c: RE: Life is Strange Model Ripping Project - Struggleton! - 03-08-2016 (03-07-2016, 09:53 PM)josh98 Wrote: If you're using the default Autodesk DAE exporter, the problems will never end. That's why you use Noesis to convert FBX to DAE, or use OpenCollada. RE: Life is Strange Model Ripping Project - MaxiGamer™ - 03-18-2016 How's the ripping going, mate? owo RE: Life is Strange Model Ripping Project - Lilothestitch - 03-18-2016 I'm having trouble getting the files in order to rip them. RE: Life is Strange Model Ripping Project - OS-PRIME - 03-18-2016 (03-18-2016, 11:54 AM)Lilothestitch Wrote: I'm having trouble getting the files in order to rip them. What's the matter with them? Are they in a format you don't understand? Are they glitchy? Would you please elaborate and if they are in a different format, please share. RE: Life is Strange Model Ripping Project - Lilothestitch - 03-18-2016 (03-18-2016, 12:18 PM)OS-PRIME Wrote:(03-18-2016, 11:54 AM)Lilothestitch Wrote: I'm having trouble getting the files in order to rip them. I downloaded the model files but I don't have cinema 4d. I want to open them in 3ds max. RE: Life is Strange Model Ripping Project - Alvare - 03-18-2016 Use Blender to convert them to fbx. As for porting the models, use uModel and ActorXImporter.ms script for 3ds max. RE: Life is Strange Model Ripping Project - Lilothestitch - 03-20-2016 (03-18-2016, 01:55 PM)Alvare Wrote: Use Blender to convert them to fbx. As for porting the models, use uModel and ActorXImporter.ms script for 3ds max. I'm trying to find a plug-in for Blender to import .c4d files but I can't find one. RE: Life is Strange Model Ripping Project - OS-PRIME - 03-20-2016 (03-20-2016, 03:41 PM)Lilothestitch Wrote:(03-18-2016, 01:55 PM)Alvare Wrote: Use Blender to convert them to fbx. As for porting the models, use uModel and ActorXImporter.ms script for 3ds max. You could talk to someone who has Cinema 4D, like Anex, who could convert the file for you. |