Recompiling Textures - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Textures Resource (https://www.vg-resource.com/forum-113.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-117.html) +---- Thread: Recompiling Textures (/thread-29940.html) |
Recompiling Textures - Lancaster - 10-01-2016 I was able to rip the textures for Revolution 60 but I've run into a dilemma that I should have seen coming, that is I have no idea how to recompile the textures back into a .tfc file. The game yses Unreal Engine 4 and runs in 32-bit. Any pointers would be much appreciated. RE: Recompiling Textures - sutinoer - 10-06-2016 Are you use gildors unmodel? http://www.gildor.org/en/projects/umodel |