Bob-Omb NSMB DS rip - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Feedback / Showreel (https://www.vg-resource.com/forum-123.html) +---- Thread: Bob-Omb NSMB DS rip (/thread-30412.html) |
Bob-Omb NSMB DS rip - CaramelPuffpuff - 12-31-2016 This is the first model I ever rip! I submitted it in December 6th, but I didn't see any progress of submissions. Also, in solid mode, its a shape of a diamond instead of circle, but in forms of Materials, it shows alpha and strange textures. DS DSI - New Super Mario Bros. - Bob-Omb.zip (Size: 14.69 KB / Downloads: 206) Here's the funny model I rip. RE: Bob-Omb NSMB DS rip - Tiberious - 12-31-2016 In order to save polygons, the main body of the Bob-Omb is a textured circle on a one-sided square that always faces the camera. The same principle was used in Super Mario 64, but for a LOT of enemies. That's why so many enemies use 'spheres' in that game. RE: Bob-Omb NSMB DS rip - CaramelPuffpuff - 12-31-2016 (12-31-2016, 05:57 PM)Tiberious Wrote: In order to save polygons, the main body of the Bob-Omb is a textured circle on a one-sided square that always faces the camera. The same principle was used in Super Mario 64, but for a LOT of enemies. That's why so many enemies use 'spheres' in that game. Ooooh.. Is there a way to do that "always faces the camera" in 3D Blender with modifications? I don't know if it's off-topic. RE: Bob-Omb NSMB DS rip - Pingus! - 01-02-2017 You haven't seen any progress on submissions, nor will you for awhile, as there are 850+ models waiting since OCTOBER to be checked. There's only four people checking it, and we're also quite busy in real life, so it's very hard for us to gain a decent amount of time to do so. Considering, we have people who constantly submit each day (and don't get me wrong I love it) which also attributes to the amount in the queue. No worries, we'll get around to it. Have patience . RE: Bob-Omb NSMB DS rip - CaramelPuffpuff - 07-22-2017 "The MTL file contains absolute file paths, which wouldn't exist on other people's computers. They should be relative to the texture in the folder." [Woo, I'm back.] I'm confused about what this means atm. RE: Bob-Omb NSMB DS rip - TamagoChan - 07-25-2017 The texture paths in the .mtl file have: "C:\Users\Olga\Downloads\0434 - New Super Mario Bros. (U)(Psyfer)\mat_bombhei.png" Where it should only have: "mat_bombhei.png" This can be easily fixed in notepad by doing a search and replace, it's not a big problem. RE: Bob-Omb NSMB DS rip - CaramelPuffpuff - 07-26-2017 (07-25-2017, 12:48 AM)TamagoChan Wrote: The texture paths in the .mtl file have: OOooh, so I should remove the entire "locations of files starting from C:" EXCLUDING the images? I'll see if I could do it EDIT: Ok, I'm lost. T-T How do I change the locators into the "mat_bombhei.png" only? RE: Bob-Omb NSMB DS rip - CaramelPuffpuff - 08-13-2017 I am getting really tired of slow replies when I'm trying to ask for help. I don't know how difficult process it is, but I can tell that this is really simple yet I cannot understand the MTL file because of ".txt". Come on, it should not be this slow when I replied this about a month. I want to help rip more stuff for the community, but you guys keep isolating minority-rank on something like this. RE: Bob-Omb NSMB DS rip - Friedslick6 - 08-29-2017 (08-13-2017, 10:10 PM)CaramelPuffpuff Wrote: I am getting really tired of slow replies when I'm trying to ask for help. I don't know how difficult process it is, but I can tell that this is really simple yet I cannot understand the MTL file because of ".txt".OBJ, DAE and MTL files are just plaintext files, meaning their contents can be altered in a text editor. Open the MTL file in a text editor with a replace feature (Notepad will do), and replace "C:\Users\Olga\Downloads\0434 - New Super Mario Bros. (U)(Psyfer)\" with "" (excluding quotes). Doing so will replace the path with nothing, and then the material library will rely on the textures being in the same location as itself. Do the same for the OBJ file to make sure. RE: Bob-Omb NSMB DS rip - CaramelPuffpuff - 08-31-2017 (08-29-2017, 06:59 PM)Friedslick6 Wrote:(08-13-2017, 10:10 PM)CaramelPuffpuff Wrote: I am getting really tired of slow replies when I'm trying to ask for help. I don't know how difficult process it is, but I can tell that this is really simple yet I cannot understand the MTL file because of ".txt".OBJ, DAE and MTL files are just plaintext files, meaning their contents can be altered in a text editor. THANK YOU! Finally, the answer I been waiting! ; w ; Alright, going to submit it again, agaaaaainnnnnn. RE: Bob-Omb NSMB DS rip - CaramelPuffpuff - 09-01-2017 Finallllyyyy. =w= I re-submit the model with fixes. Because I'm in a good mood, I also included a guide on making it pixellated [like Minecraft] AND making Alpha render. B) Here's ANOTHER attempt to submit, NOW including my tutorial. RE: Bob-Omb NSMB DS rip - Friedslick6 - 09-05-2017 (09-01-2017, 12:46 PM)CaramelPuffpuff Wrote: Finallllyyyy. =w= I re-submit the model with fixes. Because I'm in a good mood, I also included a guide on making it pixellated [like Minecraft] AND making Alpha render. B)Looks good. To avoid having to fix this again in the future, set Path Mode to Relative in the Export OBJ section of the left-hand panel of Blender while choosing the directory to export the model to Also, consider exporting to the Collada DAE format for later submissions. Then you can export the model's skeletal structure for animations as well. |