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Ripping Wild Guns Reloaded, need help! - Printable Version

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Ripping Wild Guns Reloaded, need help! - BigFatDynamo - 10-22-2017

I'm attempting to rip Wild Guns Reloaded, a game that runs on Unity. This is the first time I've ever done anything like this, so I'll give as much info as I can. I'm using UnityStudio, for reference.

I've managed to enter the "globalmanagers" file and located the sprites themselves. However the sprites and palettes are two seperate files; the sprites are labelled "_Idx" while the palettes are "_LUT". I've provided examples of what I'm talking about below:

https://puu.sh/y4Sx1/449aca962a.jpg

https://puu.sh/y4Sy3/579cb5b7e1.png

I'm not entirely certain what I'm looking at here. The best explanation I can muster is that the game uses palette swaps for the characters and it utilizes specific shaders to accomplish this. Because of this, there is no default palette for the _Idx sprites.

I feel like I'm missing something crucial, but I can't figure out what. Can someone point me in the right direction?


RE: Ripping Wild Guns Reloaded, need help! - puggsoy - 10-23-2017

Aah crap. Alright, so it looks like something similar to how Lethal League stores its sprites. The grey pixels in the "_Idx" image each correspond to a colour in the palette. Since there are 255 colours per row I'm gonna go ahead and assume each row is a different palette. This is also assuming the sprites don't contain anti-aliasing, although looking at the game I doubt that's the case.

That's what I think, anyway. If you'd be kind enough to supply me with a few pairs of these I can give it a whirl and see if I'm right. If so I can try make a program for you to use.

It is around exam period right now for me so it might take a while, but things are pretty spaced out so I will have the time.


RE: Ripping Wild Guns Reloaded, need help! - BigFatDynamo - 10-23-2017

Excellent! I'd love a bit of help on this one.

Attached is a zip file containing the sprites and palettes for the playable characters. This should be more than enough, I just figured I'd be thorough. (Clint and Annie share a sheet and palette, jsyk)

Thanks again!


RE: Ripping Wild Guns Reloaded, need help! - Deathbringer - 10-23-2017

LUT = Look Up Table

It's usually used as a fancier word for palette.

Can you extract the files out as themselves and not pngs?


RE: Ripping Wild Guns Reloaded, need help! - BigFatDynamo - 10-23-2017

Assuming the correct format is .dds, here are the raw files.


RE: Ripping Wild Guns Reloaded, need help! - Deathbringer - 10-23-2017

[Image: 1km8w78.png]

Might need to tweak some settings but it's a start.


RE: Ripping Wild Guns Reloaded, need help! - Ploaj - 10-23-2017

Here's a quick something

Hopefully somewhat self explanatory
[Image: mEg1EeG.png]

Edit:
For the PNG files


RE: Ripping Wild Guns Reloaded, need help! - Deathbringer - 10-23-2017

What format was that made for? I can't get some things to load.

Actually I think the problem is that some palettes only have one string unlike the cut-ins.


RE: Ripping Wild Guns Reloaded, need help! - Ploaj - 10-23-2017

One string? Do you mean one palette?

I fixed that bug now. Same download link. Don't know how I overlooked that .-.


RE: Ripping Wild Guns Reloaded, need help! - Deathbringer - 10-23-2017

Looks like it needs a bit more adjusting, it's not coloring certain sheets correctly and comparing the LUTs for them with the Cut-ins, the palettes are set up more like they are on the SNES.
Example Sheet
[Image: iYfI6nz.png]

Example Palette
[Image: VxJw8Yo.png]

Result
[Image: BtVjBgL.png]

https://www.dropbox.com/s/ieb3ygznrb1by6z/Texture2D.rar?dl=0

I compiled all the PNGs I was able to extract which also has stuff that isn't split into sheet/palette.


RE: Ripping Wild Guns Reloaded, need help! - skrot_21 - 03-08-2020

managed to rip the game's sprites and scenarios?