Pirates of the Caribbean At World's End (X360) EDB file format - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Pirates of the Caribbean At World's End (X360) EDB file format (/thread-32228.html) |
Pirates of the Caribbean At World's End (X360) EDB file format - Kold-Virus - 01-18-2018 Hi. I'd like some help with this format/ I'm interested in ripping Davy Jones' model for a revised skin mod for SSB Wii U. But I'm not 100% sure how to open the EDB files. A search on Google turned up empty. I WAS able to extract the Filelist.001 container, which resulted in these files and I've come to a roadblock. I DID find a QuickBMS for EDB but it finds nothing. The sample: https://mega.nz/#!wtETnBhC!nRljdrUc4mFnMv8tvktPHKp4ZBL5JR1OBeFPw8uQva8 RE: Pirates of the Caribbean At World's End (X360) EDB file format - Kold-Virus - 03-01-2018 Holy crap... Okay, let's try this again! I hate bumping my threads like a fucking loser but it's been over a month and I haven't heard anything. So, the EDB files... well THE file, specifically the Jones one I'm after, has a magic id of "GEOM", or possiblt "MOEG" since I can't figure out endianness worth shit. So I'm assuming it's the model I want. Does anyone know if there's an extractor or BMS script for that? I also noticed that it has string names near the bottom of the file. Bones? But if they are bones/skins, I don't care for them too much. I just want the meshes, UVs and textures. Sorry about this, folks, but I need that model to update my Jones skin mod for Sm4sh. |