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MrPr1993' N64 Rips - Printable Version

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MrPr1993' N64 Rips - MrPr1993 - 03-28-2018

Heyas! Um, I'm a newbie at this sort of thing, but I was able to rip a lil' handful of models from Conker's Bad Fur Day, but it ain't much. I'm only getting started [Image: 1521863497.png][Image: 1521907857.png][Image: 1521910780.png][Image: 1521913958.png][Image: 1521914099.png][Image: 1521917641.png][Image: 1521918980.png][Image: 1522039379.png]

For now, I'm only targeting the smaller things.


RE: MrPr1993' N64 Rips - Cooper - 03-28-2018

Afraid these images you posted are broken.
Might need to choose a different method of hosting them just in case.


RE: MrPr1993' N64 Rips - MrPr1993 - 03-29-2018

OH! Uh, lemme try this again!
[Image: canister_by_mrpr1993-dc78ryi.png][Image: cbfdtankm1_by_mrpr1993-dc78ry4.png][Image: cbfdtotalwar2_by_mrpr1993-dc78rrd.png][Image: chocolate1_by_mrpr1993-dc78rqt.png][Image: egg1_by_mrpr1993-dc78rpx.png][Image: fbomb1_by_mrpr1993-dc78rpi.png][Image: mbag1_by_mrpr1993-dc78rpa.png]


RE: MrPr1993' N64 Rips - MrPr1993 - 04-19-2018

[Image: chessprev_by_mrpr1993-dc99cqq.png]
Ah! Managed to rip this whole board along with its pieces!

This one comes from Virtual Chess 64! Ya know, the ones Game Grumps played?

Now I'm hopin' to rip the models when the pieces attack.


RE: MrPr1993' N64 Rips - Filler - 04-20-2018

How are you getting the maps exported from CBFD?

Last time I tried, it was a mess and back.


RE: MrPr1993' N64 Rips - Superjustinbros - 04-20-2018

That looks epic.
Well done, buddy.


RE: MrPr1993' N64 Rips - MrPr1993 - 04-21-2018

(04-20-2018, 07:44 PM)Filler Wrote: How are you getting the maps exported from CBFD?

Last time I tried, it was a mess and back.

Hm. I dunno. I just casually ripped them. However, what I'm using to rip the models only rips piece by piece of this Conker ROM instead of the whole map, SO, I rip piece by piece until I got all of the parts.

Sketchup overwrites polygons that matches, which happens when I explode their groups. But I find it pretty useful so I can put them all together without increasing anymore polygon counts.

As for mess and back, how messy we talkin' about? Textures that got skewed? Textures that got flipped? Some ROMS I find has this kind of problem.


RE: MrPr1993' N64 Rips - MrPr1993 - 04-22-2018

[Image: lmaster2_by_mrpr1993-dc9jihv.png][Image: arwing2_by_mrpr1993-dc9jiiw.png]


RE: MrPr1993' N64 Rips - GarnetB - 04-27-2018


(04-20-2018, 07:44 PM)Filler Wrote: How are you getting the maps exported from CBFD?

Last time I tried, it was a mess and back.

I've played around a lot with dumping CBFD, this is what i use. you need a "PAL" copy of CBFD. All Credit to "ConkerGuru" for the codes!
"All Chapters Save state for PAL" http://www.mediafire.com/file/lnly2ysxl2i4buu/Conker%27s+Bad+Fur+Day+%28E%29.pj.zip

"Lighting Modifier" Fixes Level Lighting in some cases, "Mainly Interiors" Turn it on and off in Cock and Plucker when you start the game to see what I'm talking about. "bye bye darkness"

Lighting Modifier[C.Guru]
800DA240 0000

"Character Models Shading Modifier" Fixes characters making them visible. "Tho you can see conker looks as he should you still cant dump his color sadly."

Character Models Shading Modifier[C.Guru]
800DD1AF 0000

"Free movement mode" Is amazing for dumping maps, if you fly high enough you can see in exteriors, tho it's still iffy it's better than not seeing at all.

"Free movement mode" (P1) V1.6[C.Guru]
D10BEE14 0000
D00CC755 0002
800CC815 00FF
D03FFFF0 0001
D0042DA4 00C0
803FFFF0 0002
D03FFFF0 0002
800CC7EA 0000
D03FFFF0 0002
D00CC7EA 0000
810CC7E8 0000
D03FFFF0 0002
D10CC7E8 0000
800CC815 0000
D03FFFF0 0002
D00CC815 0000
D03FFFF0 0002
800CC827 0000
D03FFFF0 0002
D00CC827 0000
810CC714 4000
D03FFFF0 0002
D10CC714 4000
803FFFF0 0000
D03FFFF0 0000
D0042DA5 0020
803FFFF0 0001
D03FFFF0 0001
810CC710 8000
D03FFFF0 0001
810CC778 FF00
D03FFFF0 0001
800CC7EA 00FF
D03FFFF0 0001
810CC7E8 F700
D03FFFF0 0001
800CC827 0004
D03FFFF0 0001
810CC876 0000
D03FFFF0 0001
800CC815 00FF
D03FFFF0 0001
810CC718 0001
D03FFFF0 0001
810CC714 8000
D03FFFF0 0001
D0042DA4 000A
810CC710 40FB
D03FFFF0 0001
D0042DA4 0008
810CC710 420B
D03FFFF0 0001
D0042DA4 0009
810CC710 42AB
D03FFFF0 0001
D0042DA4 0006
810CC710 C0FB
D03FFFF0 0001
D0042DA4 0004
810CC710 C20B
D03FFFF0 0001
D0042DA4 0005
810CC710 C2AB
Press L to activate the code(if in cutscene, hold the L button down till the screen fades back in again, or else you will fall through the ground, leading to death. This happens at random). now you can move the player around all over the place, including; collision detection disabled, no gravity, invincibility(with the exception of certain traps like pits), and fooling your opponents. Cutscenes will still trigger as of the lastest version of the code. Use Up and Down on the D-pad to rise Conker/whoever you are upwards or downwards. Slow down or speed up the up/down movement by holding down two directions at once, depending on if you hold up or down. either direction up or down+left direction slows it, and up or down+right speeds it up fast! Press B+A to deactivate the code at the desired position and height. hopefully this should be a suitable replacement for the moonjump cheat. There will be camera issues sometimes if you leave an area, but going into first person look mode will fix it.


RE: MrPr1993' N64 Rips - MrPr1993 - 04-27-2018

YOOOOOOOOOOOOO Neat rips! Haha.h. Thanks for sharing us all of this along with the coding! ^^


RE: MrPr1993' N64 Rips - GarnetB - 04-27-2018

(04-27-2018, 11:15 AM)MrPr1993 Wrote: YOOOOOOOOOOOOO Neat rips! Haha.h. Thanks for sharing us all of this along with the coding! ^^

No worries, I hope it helps in someway or another.


RE: MrPr1993' N64 Rips - MrPr1993 - 05-06-2018

[Image: rrr_by_mrpr1993-dcau9yl.png]
Some more models I ripped and am gonna finish up setting up the textures soon~
(Elwood (Blues Brothers 2000), Solvaring (Quest 64), Andross, Blue Marine & Great Fox (Star Fox 64))


RE: MrPr1993' N64 Rips - MrPr1993 - 05-12-2018

Hm... I want to rip some N64 models... but dunno which games I can tackle.

Suggest me what to rip and I'll see what I can do there. (note that there might be models I'm unable to rip...)


RE: MrPr1993' N64 Rips - titleknown - 05-28-2018

(05-12-2018, 09:54 AM)MrPr1993 Wrote: Hm... I want to rip some N64 models... but dunno which games I can tackle.

Suggest me what to rip and I'll see what I can do there. (note that there might be models I'm unable to rip...)

Oh! I'd adore to see you rip some of the monsters from Quest 64, given I've been unable to find a proper bestiary to that thing for ages, or possibly the Hell Knight, Lord Deimos or Warmech from Mace: The Dark Age, given they're cool designs I'd love to work with the models of!


RE: MrPr1993' N64 Rips - MrPr1993 - 05-29-2018

(05-28-2018, 05:13 AM)titleknown Wrote:
(05-12-2018, 09:54 AM)MrPr1993 Wrote: Hm... I want to rip some N64 models... but dunno which games I can tackle.

Suggest me what to rip and I'll see what I can do there. (note that there might be models I'm unable to rip...)

Oh! I'd adore to see you rip some of the monsters from Quest 64, given I've been unable to find a proper bestiary to that thing for ages, or possibly the Hell Knight, Lord Deimos or Warmech from Mace: The Dark Age, given they're cool designs I'd love to work with the models of!

LE GASP!!!! Quest 64!!!! I've been playing it just so I could rip the models of the bosses.