Admin Please Delete I can't. - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://www.vg-resource.com/forum-119.html) +---- Thread: Admin Please Delete I can't. (/thread-32707.html) Pages:
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Admin Please Delete I can't. - GarnetB - 04-27-2018 Admin Please Delete I can't. RE: Conker's Bad Fur Day - Carpaccio - 04-27-2018 Oh hey, this is really cool! I tried to rip Gregg the Grim Reaper from this game but it didn't turn out too well. How are you getting them in T-Pose so perfectly? RE: Conker's Bad Fur Day - MrPr1993 - 04-27-2018 Ayyy neato rips there! ^^ Might as well put these here too! RE: Conker's Bad Fur Day - GarnetB - 04-27-2018 (04-27-2018, 10:33 AM)Carpaccio Wrote: Oh hey, this is really cool! I tried to rip Gregg the Grim Reaper from this game but it didn't turn out too well. How are you getting them in T-Pose so perfectly? I just added Gregg for you. To rip T-Pose I use a "Model Swap Code" then get damaged in multiplayer, for whatever reason there's a chance it will put the model into T-Pose. It only works with some models though, the ones that don't I make a quick rig for in blender. Visual of what I'm talking about. https://www.youtube.com/watch?v=dS6iD1ruKcg RE: Conker's Bad Fur Day Ripping Project. - GarnetB - 04-28-2018 Wanted to mention that request are welcome whether it's Characters, objects, Level Assets etcetera I will take a look at ripping it and will let you know whether or not it's possible for me to do so. Cheers RE: Conker's Bad Fur Day Ripping Project. - Ton - 04-29-2018 N64 rips make me very happy. Nice work! RE: Conker's Bad Fur Day Ripping Project. - GarnetB - 04-29-2018 (04-29-2018, 10:50 AM)Ton Wrote: N64 rips make me very happy. Nice work! Thank you! RE: Conker's Bad Fur Day Ripping Project. - MrPr1993 - 04-29-2018 Whew, can't wait for more from ya! ^^ RE: Conker's Bad Fur Day Ripping Project. - GarnetB - 04-30-2018 (04-29-2018, 06:03 PM)MrPr1993 Wrote: Whew, can't wait for more from ya! ^^ Thank's , I'm trying to get Conker done next. RE: Conker's Bad Fur Day Ripping Project. - MrPr1993 - 05-01-2018 (04-30-2018, 01:08 AM)GarnetB Wrote:(04-29-2018, 06:03 PM)MrPr1993 Wrote: Whew, can't wait for more from ya! ^^ Whew! Can't wait for the Conk! Say! What got ya to rip these? >w> RE: Conker's Bad Fur Day Ripping Project. - GarnetB - 05-01-2018 What do you mean? RE: Conker's Bad Fur Day Ripping Project. - Cooper - 05-01-2018 He means what methods/programs did you use? RE: Conker's Bad Fur Day Ripping Project. "12 Characters" - MrPr1993 - 05-01-2018 Oh no. I meant to say why you got interested on ripping the models? RE: Conker's Bad Fur Day Ripping Project. - GarnetB - 05-01-2018 (05-01-2018, 01:06 PM)Twister Wrote: He means what methods/programs did you use? I use this Build of PJ64. https://64dd.org/download/project64_2017-12-03_64dd.zip I use this plugin to dump models. http://www.emutalk.net/attachment.php?attachmentid=39881&d=1465599432 I use A PAL z64 rom of Conker's Bad Fur Day. "You need a PAL copy for the codes to work I believe." I use these codes to fix quirks with the model dumper plugin. I use this Gameshark code to fix character shading. Character Models Shading Modifier[C.Guru] 800DD1AF 0000 I sometimes use this code also as it can fix lighting when indoors. Models Light Modifier[C.Guru] 810DD16C 0000 I use this code for dumping outdoor areas, if you fly high enough it fixes visibility. "Free movement mode" (P1) V1.6[C.Guru] D10BEE14 0000 D00CC755 0002 800CC815 00FF D03FFFF0 0001 D0042DA4 00C0 803FFFF0 0002 D03FFFF0 0002 800CC7EA 0000 D03FFFF0 0002 D00CC7EA 0000 810CC7E8 0000 D03FFFF0 0002 D10CC7E8 0000 800CC815 0000 D03FFFF0 0002 D00CC815 0000 D03FFFF0 0002 800CC827 0000 D03FFFF0 0002 D00CC827 0000 810CC714 4000 D03FFFF0 0002 D10CC714 4000 803FFFF0 0000 D03FFFF0 0000 D0042DA5 0020 803FFFF0 0001 D03FFFF0 0001 810CC710 8000 D03FFFF0 0001 810CC778 FF00 D03FFFF0 0001 800CC7EA 00FF D03FFFF0 0001 810CC7E8 F700 D03FFFF0 0001 800CC827 0004 D03FFFF0 0001 810CC876 0000 D03FFFF0 0001 800CC815 00FF D03FFFF0 0001 810CC718 0001 D03FFFF0 0001 810CC714 8000 D03FFFF0 0001 D0042DA4 000A 810CC710 40FB D03FFFF0 0001 D0042DA4 0008 810CC710 420B D03FFFF0 0001 D0042DA4 0009 810CC710 42AB D03FFFF0 0001 D0042DA4 0006 810CC710 C0FB D03FFFF0 0001 D0042DA4 0004 810CC710 C20B D03FFFF0 0001 D0042DA4 0005 810CC710 C2AB Press L to activate the code(if in cutscene, hold the L button down till the screen fades back in again, or else you will fall through the ground, leading to death. This happens at random). now you can move the player around all over the place, including; collision detection disabled, no gravity, invincibility(with the exception of certain traps like pits), and fooling your opponents. Cutscenes will still trigger as of the lastest version of the code. Use Up and Down on the D-pad to rise Conker/whoever you are upwards or downwards. Slow down or speed up the up/down movement by holding down two directions at once, depending on if you hold up or down. either direction up or down+left direction slows it, and up or down+right speeds it up fast! Press B+A to deactivate the code at the desired position and height. hopefully this should be a suitable replacement for the moonjump cheat. There will be camera issues sometimes if you leave an area, but going into first person look mode will fix it. Once the models are dumped I fix them up the best I can in blender, The issues are always Incorrect Texture UVs, Normal's, Diffuse shaders, doubles, etcetera, then I make a basic rig for T-pose if I can't achieve it though other means. that's about it, I know what I've posted are far from perfect rips. Anyone who has ever tried to dump CBFD knows all you get is a mangled mess to work with. Cheers (05-01-2018, 02:14 PM)MrPr1993 Wrote: Oh no. I meant to say why you got interested on ripping the models?Haha I don't know it just sort of happened. I'm a huge fan of Rare and wanted to play with the models. RE: Conker's Bad Fur Day Ripping Project. "12 Characters" - MrPr1993 - 05-01-2018 Whew! Awesome! Thanks for sharing us this! |