Wind Waker Map Ripping - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Wind Waker Map Ripping (/thread-32757.html) |
Wind Waker Map Ripping - DaMightyZombie - 05-07-2018 Hi guys, I want to rip some maps (3d maps) from tLoZ: the Wind waker (gamecube) I have already spent countless hours trying to find a guide that shows how to get the map files into a format that i can convert into a .mdl file (which is my end goal, i want to port a windwaker map to the source engine), but have not found anything really helpful. What I've already done: -extracted the map files from the iso -unpacked them; received bdl, btk, dzb and bzr files -converted the main .bdl file into a .3ds file and a bunch of .tga files What I want to do/ where i need help: -get the model of the map with all the textures (not seperately) -convert it to a .mdl file (or find another way to get it into hammer editor) Any help is appreciated. |