Using breakpoints to decompress graphics - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://www.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-114.html) +---- Thread: Using breakpoints to decompress graphics (/thread-41564.html) |
Using breakpoints to decompress graphics - AFruitaday! - 03-14-2023 Hello everyone! It's been quite some time that I posted anything here in the forums. So I have a question regarding how to decompress sprites using the debugger and breakpoints. So I normally use Bizhawk as a way to rip sprites from SNES games. I'm trying to rip sprites from Power Athlete the ROM one, but the ROM one is compressed sadly. I trying to learn on how to use the debugger and memory watcher but one time I thought that I can use breakpoints in order to decompress gfx. So what are the steps to use breakpoints to put into a code and decompress graphics? |