SNES Asterix & Obelix What graphic-technic of the system makes the waterwaves wiggle? - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Discussion Boards (https://www.vg-resource.com/forum-133.html) +--- Forum: Gaming Discussion (https://www.vg-resource.com/forum-135.html) +--- Thread: SNES Asterix & Obelix What graphic-technic of the system makes the waterwaves wiggle? (/thread-42099.html) |
SNES Asterix & Obelix What graphic-technic of the system makes the waterwaves wiggle? - Drachenbauer - 10-17-2023 In Level 2 of the SNES-game "Asterix & Obelix" there are huge water-waves to pass by boat. They have a really cool effect for the low graphics-system of this nostalgic consol. You can see it clearest, when you pause the game. The shape of the water waves wiggles a bit. Not only the main layer, that supports the boat, but also the parallax-layers in foreground and background. You can see it here from 5:40 Gameplay-Video How is this effect made? RE: SNES Asterix & Obelix What graphic-technic of the system makes the waterwaves wiggle? - Raccoon Sam - 10-17-2023 Using BSNES+, we can see that it's a basic setup of 3 layers; two 4bpp foregrounds and one 2bpp background. Nothing out of the ordinary here, many games do this. Asterix & Obelix however, combines not only parallax scrolling (moving horizontal slices of layers mid-frame) with this, but also priority switching mid-frame so that parts of layer 3 are in the background at the frame's top segment but also in the foreground at the frame's bottom segment. Neat trick, very similar to that which Yoshi's Island does sometimes. |