Recreating Mii model colors in Blender - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: The Resources (https://www.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://www.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://www.vg-resource.com/forum-115.html) +---- Thread: Recreating Mii model colors in Blender (/thread-42195.html) |
Recreating Mii model colors in Blender - BillyBnMOfficial - 11-24-2023 I've been ripping the bodies from Tomodachi Life and I was wondering how to replicate some of the colors on elements such as the skin and clothing itself Swimsuit.zip (Size: 117.37 KB / Downloads: 80) I split the color channels of the mask texture and all I know is that the red and green channels have to be used for the skin and the clothes respectively. I don't know what use the blue and alpha channels have. RE: Recreating Mii model colors in Blender - BillyBnMOfficial - 11-27-2023 I figured something that works well actually. I put the red channel (skin) over one part of a mix node and the green channel (clothes color) on the other part. I still don't know what use the blue or alpha channels have, if anyone can figure it out let me know |