Nintendo digital manual rips - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Main Content (https://www.vg-resource.com/forum-103.html) +--- Forum: Site Discussion (https://www.vg-resource.com/forum-106.html) +--- Thread: Nintendo digital manual rips (/thread-42262.html) |
Nintendo digital manual rips - TeridaxXD001 - 12-14-2023 My current project is ripping graphics from Wii Virtual Console releases. I rip both the System Menu graphics and the graphics from the bundled digital manuals, and then I compile them all into one sheet, so as to be visible on the site. However, I noticed that for some Wii U games manuals have been submitted and approved as ZIP archives. You can't browse these from the site, but they can be easily organized in the archive. While my rips have all the graphics plainly displayed on the site, they are rather large, and awkwardly organized. My question is this: which is better? Putting them in an archive would save me a lot of time and they'd be organized in specific subfolders. I could put all the graphics in an archive, or I could submit two sheets for each game: one ZIP with the manual and one traditional sheet for the menu graphics, which would be much smaller and easier to view without the manual assets. I'm planning to eventually go back and update my 3DS and Wii U VC sheets with manual graphics too, so this would help with that as well. RE: Nintendo digital manual rips - Petie - 12-14-2023 I'm of the opinion that if it can be sheeted, it should be but there definitely is an upper limit. Sheeting huge backgrounds, for example, isn't practical. Generally, I prefer sheets because they can be browsed directly on the site but we don't exactly have a consistent policy, hence some things that could be sheets being approved as zips and vice versa. In this case, your dual-submission approach seems like a nice middle-ground to me. RE: Nintendo digital manual rips - 9sholmes - 01-06-2024 What is the "golden rule" when or while developing sprites? The first time I developed a sprite for school, my teacher made me use someone else's sprite for Animation development. I was told that my first sprite character was too awkward for the animation program. RE: Nintendo digital manual rips - DioShiba - 01-09-2024 (01-06-2024, 11:00 PM)9sholmes Wrote: What is the "golden rule" when or while developing sprites? The first time I developed a sprite for school, my teacher made me use someone else's sprite for Animation development. I was told that my first sprite character was too awkward for the animation program. I don't want to derail the thread any further because of this post but if you are willing to make a separate topic in the Custom Sprites and Pixel Art Board with the exact sprite and give some more details on what program you're using in school I might be able to better identify what that may be. |