16-bit CV3 Alucard - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://www.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://www.vg-resource.com/forum-14.html) +----- Thread: 16-bit CV3 Alucard (/thread-5530.html) Pages:
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16-bit CV3 Alucard - Badbatman3 - 04-09-2009 Alright, I've started working on a 16-bit rendition of Alucard. Since it was a little puzzling with all the inconsistent art, I came up with my own concept art. As you can see, I suck at drawing fingers. Update: Attack poses RE: 16-bit CV3 Alucard - Vipershark - 04-09-2009 Is he supposed to be so stiff? His knees barely move, and nobody actually walks like that. RE: 16-bit CV3 Alucard - Chdonga - 04-09-2009 And his upper body shouldn't pivot side to side. It looks a little robotic. RE: 16-bit CV3 Alucard - nairenu - 04-09-2009 XD well, walking and running animations are the hardest to sprite, altho, it looks like hes marching,, use your own walk as refference, or the original alucard sprites =3 RE: 16-bit CV3 Alucard - Chris2Balls [:B] - 04-09-2009 His feet are pretty stiff, and his legs don't articulate properly. I'll explain in detail later " RE: 16-bit CV3 Alucard - Badbatman3 - 04-09-2009 Well the legs are a bit of a problem to animate right. If you compare it to Simon or Trevor's walking animation, the legs are supposed to be kinda stiff. I was in a bit of a hurry though, so I'll get to work on that. :/ RE: 16-bit CV3 Alucard - Badbatman3 - 04-09-2009 Alright, is it noticeably less stiff? RE: 16-bit CV3 Alucard - Vipershark - 04-09-2009 not even close people don't walk like that RE: 16-bit CV3 Alucard - Badbatman3 - 04-09-2009 Alright, I think I got it. RE: 16-bit CV3 Alucard - Chdonga - 04-09-2009 Straighten his wrists, they look a little prissy. Also hiss ankles move a little more more. RE: 16-bit CV3 Alucard - JarJar - 04-09-2009 Here's your problem: his knees don't bend. RE: 16-bit CV3 Alucard - Vipershark - 04-09-2009 That, and his legs are also too long compared to his torso. Lower his belt. RE: 16-bit CV3 Alucard - Badbatman3 - 04-10-2009 Alrighty, added some detail, lowered the belt by 1 pixel, adjusted the ankles, made the hands/wrists bigger, and the knees much more bended. RE: 16-bit CV3 Alucard - Vipershark - 04-10-2009 lift his knees more and shorten the legs a little more RE: 16-bit CV3 Alucard - Badbatman3 - 04-13-2009 Alrighty, legs shortened by 2 pixels, and knees a little more bendy and detailed. |