Brawl Lucario Sprites (I'm the first to do so!) - Printable Version +- The VG Resource (https://www.vg-resource.com) +-- Forum: Archive (https://www.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://www.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://www.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://www.vg-resource.com/forum-5.html) +------ Forum: Submissions (https://www.vg-resource.com/forum-34.html) +------- Forum: Submissions (Archive) (https://www.vg-resource.com/forum-7.html) +-------- Forum: Nintendo (https://www.vg-resource.com/forum-8.html) +-------- Thread: Brawl Lucario Sprites (I'm the first to do so!) (/thread-756.html) |
Brawl Lucario Sprites (I'm the first to do so!) - J-Hoax - 06-10-2008 Holy shizznat! Lucario from brawl!?!?!? That's never happened before! here is the link to the first ever made: http://i184.photobucket.com/albums/x317/J-HOAX_INSTITUTE/SuperSmashBrosvariousstylesBrawl-1.png and the icon: http://i184.photobucket.com/albums/x317/J-HOAX_INSTITUTE/SupersmashbrosvariousstylesBrawl-Lu.png And in case the links don't work i've attached them: RE: Brawl Lucario Sprites (I'm the first to do so!) - Ton - 06-10-2008 Hm, they're all just rotated parts. They look clunky and stiff. The bad effects don't help. RE: Brawl Lucario Sprites (I'm the first to do so!) - J-Hoax - 06-10-2008 I'm guessing this is bad, eh? Oh well, i guess i'll try again some other time.. RE: Brawl Lucario Sprites (I'm the first to do so!) - Lotos - 06-10-2008 You also forgot the alt-costumes. You could have had some fun recoloring RE: Brawl Lucario Sprites (I'm the first to do so!) - Lemonray - 06-11-2008 better do away with red the hedgefox too. RE: Brawl Lucario Sprites (I'm the first to do so!) - SmithyGCN - 06-11-2008 I'll admit, it's not as bad as the one by a certain Sonic forum owner... the notorious Epic Ninja Fail sheet. This can use a lot of improvement, but with practice you can get there. I suggest that if you are going to edit poses of existing sprites, to at least redo the positionings of the arms, legs, etc. and not rotate existing positions around. |