Users browsing this thread: 29 Guest(s)
Pokémon Model Ripping Project
I wonder when animations are coming, since its already in smash ultimate.
Wink
Reply
Thanked by:
Hello  !  Your work is A-MA-ZING  !  But I have one question ... Could you upload Pokemon Lets Go Trainers's animations  please  ?
Reply
Thanked by:
I don't mean to sound like a broken record, but, um... my requests?
The future of things to come...
NID - LDEJRuff
3DS FC - 1349-9258-6921
Switch FC - SW-6321-5752-9422
Reply
Thanked by:
Ok i made a request for Araquanid almost a Year ago is anybody on here remotely working on Araquanid at all
Reply
Thanked by:
(02-19-2019, 08:50 PM)SporemanJake Wrote: Ok i made a request for Araquanid almost a Year ago is anybody on here remotely working on Araquanid at all

Hi, I don't know how to properly upload on this website but just I saw your message and made it. It seems like its head bubble is the same material as the body, so you probably want to assign another material to it or just remove it (or tell me and I can remove it too). Animations should be included and they all seem to work. I haven't touched my script in a while and I don't remember if the normal maps are correct, but if they're not it should be very easy to fix.

dropbox link
Reply
Thanked by:
(02-21-2019, 05:35 PM)c3bd6078fb Wrote:
(02-19-2019, 08:50 PM)SporemanJake Wrote: Ok i made a request for Araquanid almost a Year ago is anybody on here remotely working on Araquanid at all

Hi, I don't know how to properly upload on this website but just I saw your message and made it. It seems like its head bubble is the same material as the body, so you probably want to assign another material to it or just remove it (or tell me and I can remove it too). Animations should be included and they all seem to work. I haven't touched my script in a while and I don't remember if the normal maps are correct, but if they're not it should be very easy to fix.

dropbox link

Thanks
Reply
Thanked by:
Anybody know where i can find the map objects (doors for example) from Let's go?
Reply
Thanked by:
(02-22-2019, 05:38 AM)New3DsSuchti Wrote: Anybody know where i can find the map objects (doors for example) from Let's go?

PMLG-FieldMaps.zip has lot of doors and grass models in the folder "buildmodels"
Reply
Thanked by:
I would like to have all the animations the overworld trainers in ORAS use. And other question, do they have more facial expressions (like blinking)?
Reply
Thanked by:
(02-22-2019, 11:50 AM)c3bd6078fb Wrote:
(02-22-2019, 05:38 AM)New3DsSuchti Wrote: Anybody know where i can find the map objects (doors for example) from Let's go?

PMLG-FieldMaps.zip has lot of doors and grass models in the folder "buildmodels"

Thank you ^w^
The location was "RomFs\bin\archive\field\buildmodel.gfpak"
Reply
Thanked by:
Is there anyway to get not only the models but the smd animations? I'm sure someone asked that but there are 143 pages xD
Reply
Thanked by:
Um, Hi, I'm new here. I've been trying to use Ohana3Ds Rebirth to import the Chimchar line to blender. As seen in this video https://youtu.be/qAQA7sqRVcc, I'm supposed to be able to get the textures and animations, but I can't figure it out. Can anyone help? I saw that you're doing requests, can I put in a request for the Chimchar line?
Reply
Thanked by:
I'm currently testing out Blender Cycles render with ORAS models. Every single pokemon model package on Models Resource has the color texture, normals texture and a Body2 texture. How does one use this texture? Particularly in Blender node setup?
Also, any way to smooth up the shading on the model so it isn't blocky looking? Thanks.

Attached photo for ref


Attached Files Thumbnail(s)
   
Reply
Thanked by:
(03-06-2019, 07:34 PM)Blackshadows57 Wrote: Um, Hi, I'm new here. I've been trying to use Ohana3Ds Rebirth to import the Chimchar line to blender. As seen in this video https://youtu.be/qAQA7sqRVcc, I'm supposed to be able to get the textures and animations, but I can't figure it out. Can anyone help? I saw that you're doing requests, can I put in a request for the Chimchar line?

I did a tutorial in GBATemp for exporting every 3DS model + anim into unity, using blender as fbx exporter.

Anyway, any clue about exporting PLGE animations?
Reply
Thanked by:
I would like to request the Partner Eevee (I especially want to see the textures of the female's tail).
The future of things to come...
NID - LDEJRuff
3DS FC - 1349-9258-6921
Switch FC - SW-6321-5752-9422
Reply
Thanked by:


Forum Jump: