Users browsing this thread: 13 Guest(s)
Random Talking Bush's Model Museum
#1
3D Modelling 
Current Submissions Total: 909

List of past/current submissions
  • Nintendo: 513
  • Sega: 97
  • Capcom: 27
  • Square-Enix: 26
  • Bandai-Namco: 4
  • Ubisoft: 2
  • Other: 49
  • - Idea Factory: 136
  • - Telltale Games: 49
  • - Lost count (oops!): 7
Also check out my model-importing MAXScripts and QuickBMS scripts topic, lots of things there too!

Newest Submissions:
Sonic Generations (Sonic X Shadow Generations):
Sonic the Hedgehog (Classic)
Sonic the Hedgehog (Classic)
Sonic the Hedgehog (Classic, Legacy)
Sonic the Hedgehog (Classic, Legacy)
Sonic the Hedgehog (Modern)
Sonic the Hedgehog (Modern)
Sonic the Hedgehog (Modern, Legacy)
Sonic the Hedgehog (Modern, Legacy)
Cream the Rabbit
Cream the Rabbit
Rouge the Bat
Rouge the Bat
Vector the Crocodile
Vector the Crocodile
Chao
Chao
Chao (Dark)
Chao (Dark)
Chao (Hero)
Chao (Hero)
Chao (Special)
Chao (Special)
Shadow the Hedgehog
Shadow the Hedgehog
Chao Items
Chao Items
Rouge the Bat Statue
Rouge the Bat Statue
Shadow the Hedgehog Statue
Shadow the Hedgehog Statue
Sonic the Hedgehog (Classic) Statue
Sonic the Hedgehog (Classic) Statue


Updated Submissions:
Sonic Generations:
Cream the Rabbit
Cream the Rabbit
Rouge the Bat
Rouge the Bat
Reply
#2
@$!&%)^ *

Q*bert Rebooted:

Q*bert
Q*bert
Q*bertha
Q*bertha
Q*bot
Q*bot
Q*knight
Q*knight
Q*nicorn
Q*nicorn
Q*tee
Q*tee
Q*zard
Q*zard
Q*zilla
Q*zilla


* New topic, new content.
Reply
#3
My Q*Bertese is a little rusty...

Thank you so much, RTB! Big Grin
[Image: 76561197999597301.png]
Reply
#4
Oh, I also forgot to mention that I've also added some MaxScripts that I've worked on and released to the first post, for Kamen Rider: Battride War (and Battride War II, same model format), the one Sonic script update that ItsEasyActually started, and some pre-emptive ones for Telltale Games' The Walking Dead Seasons 1 and 2 which are currently branched off from my all-in-one script which I'm currently optimizing. I'll make some informative webpages for 'em later, but for now my original posts for those are linked to.
Reply
Thanked by: Dazz
#5
I've finished up what I've got of the Telltale Games model-importer that I've used for my previous model ports and uploaded it to the public now. And I wrote up a quick webpage about it and the other things I've done, too.

Enjoy! And don't forget to credit me (and also ItsEasyActually if you use the Sega script) if you rip any models using these!
Reply
#6
I assume you never added support for .GNO level geometry? The vertices are there but no polygons. (also takes a long time to import)
Reply
Thanked by:
#7
(07-18-2014, 05:41 PM)TGE Wrote: I assume you never added support for .GNO level geometry? The vertices are there but no polygons. (also takes a long time to import)
I'll have to get back to that later. I couldn't figure it out the last time I checked, but I might be able to update it with the missing information sometime in the next few weeks.
Reply
Thanked by: TGE
#8
I ripped these about a week ago and forgot all about 'em. I hate getting caught up in various different things all at once.

Poker Night 2:
Brock Samson
Brock Samson


Q*Bert Rebooted:
Coily
Coily


I also fixed up a buncha things with my Telltale Games model-importing script, should work better than it used to now.
Reply
Thanked by: Virt, redblueyellow
#9
So I've tried importing STH2006 models, the mesh is imported, it has correct UV-mapping and normals, however the texture didn't apply, I had to find the correct texture and apply them manually, is there going to have a fix soon?
Reply
Thanked by:
#10
(08-25-2014, 10:40 PM)brianuuu Wrote: So I've tried importing STH2006 models, the mesh is imported, it has correct UV-mapping and normals, however the texture didn't apply, I had to find the correct texture and apply them manually, is there going to have a fix soon?
I'll be working on adding automatic material importing next month.
Reply
Thanked by: Turbo Thunderbolt
#11
(08-26-2014, 11:06 AM)Random Talking Bush Wrote:
(08-25-2014, 10:40 PM)brianuuu Wrote: So I've tried importing STH2006 models, the mesh is imported, it has correct UV-mapping and normals, however the texture didn't apply, I had to find the correct texture and apply them manually, is there going to have a fix soon?
I'll be working on adding automatic material importing next month.

thanks, that's good to hear
Reply
Thanked by:
#12
What time was it, again?

Adventure Time: Card Wars
BMO
BMO
Earl of Lemongrab
Earl of Lemongrab
Ice King
Ice King
Reply
#13
I'll just leave this here. Consider it a proof-of-concept of what's to come!

Pokémon X/Y
#719 Diancie
#719 Diancie
Reply
#14
Excellent! Can't wait to see more!

(BTW, I didn't know the textures in X/Y were this big. I always assumed they were extremely tiny, as the textures look really stretched and pixelly in-game)
Reply
Thanked by:
#15
Okay. That just wins it.

Are you able to access any model file within the 6th-gen games? If so, it sounds like you've hit the jackpot.
Reply
Thanked by:


Forum Jump: