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Pokémon Model Ripping Project
also is there a way to get the trainer's model's colors on their textures but by not coloring it in using paint programs
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(12-01-2021, 01:52 PM)doggyhow Wrote: so...
the new PKBDSP still using the same models/UVs of PK-XY...this is kind of sad...
at least we have better textures, that can be integrated in the old models ripped in Ohana3DS


[Image: Sem-t-tulo.png]

until there is a way to use the new animations, you can get the same results as the new model, 
applying the textures to the old 3DS models

Because if it ain't broke, don't fix it. The 3DS models were definitely ahead of their time when they were on the system, so they were future proofed.

I know this was a bit of a tangent, but I just had to get it out there.
[Image: 76561197999597301.png]
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Pokemon Mystery Dungeon: Rescue Team DX runs on the Unity engine, so I am using AssetStudio to Rip models from that game.
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(12-01-2021, 01:52 PM)doggyhow Wrote: so...
the new PKBDSP still using the same models/UVs of PK-XY...this is kind of sad...
at least we have better textures, that can be integrated in the old models ripped in Ohana3DS


[Image: Sem-t-tulo.png]

until there is a way to use the new animations, you can get the same results as the new model, 
applying the textures to the old 3DS models

How did you get the scaling for the BDSP Pokémon Models right? When I export them from AssetStudio, they're very small and shrunk in size.
[Image: 33426ca52b.png]
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(12-01-2021, 01:52 PM)doggyhow Wrote: so...
the new PKBDSP still using the same models/UVs of PK-XY...this is kind of sad...
at least we have better textures, that can be integrated in the old models ripped in Ohana3DS


[Image: Sem-t-tulo.png]

until there is a way to use the new animations, you can get the same results as the new model, 
applying the textures to the old 3DS models

How did you get the scaling for the BDSP Pokémon Models right? When I export them from AssetStudio, they're very small and shrunk in size.

(11-23-2021, 09:06 PM)DogToon64 Wrote: Pokémon Brilliant Diamond / Shining Pearl was made by ILCA - the same developers who made Pokémon Home, which also runs on Unity. So it's probably not surprising that ILCA would use Unity for Pokémon BD / SP.

(I'll have to admit, I was also a bit surprised it ran on Unity until I found out who developed Pokémon BD / SP.)

But how are we gonna get the Pokemon Textures from Pokemon HOME (iOS/Android)? The files are encrypted for some weird reason. I wish someone can look into it.
[Image: 33426ca52b.png]
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(12-07-2021, 02:01 PM)Lilothestitch Wrote: How did you get the scaling for the BDSP Pokémon Models right? When I export them from AssetStudio, they're very small and shrunk in size.

well, i'm exporting without bones so technically i just exported them and manually put them in the correct size, i don't know if there's a way to export them with bones (if you know i'll even ask you to let me know)

Here's my workflow:

using assetstudio i'm openning the statue files (.bin)

[Image: 1.png]

so export this mesh in .obj (left click asset > export asset)


and then, for the textures i extract the common (.bin) files: 

[Image: 2.png]

after that, i just rescale the textures for the correct square UV shape: 512x512 mirrored texture manually:

[Image: 3.png]

so i open the .obj file in blender and apply the textures:

[Image: 4.png]

this statue dont have bones or vertex groups, just UV's,  so i can't animate it, but using the same mesh of the X/Y 3d models, with this textures, you got the same result...
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(12-01-2021, 07:56 PM)SniperDragon32 Wrote: also is there a way to get the trainer's model's colors on their textures but by not coloring it in using paint programs

Here's how I do it in Blender:
[Image: ctsKZz8S]

Edit: Image doesn't seem to be loading. Here's the link: https://postimg.cc/ctsKZz8S
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(12-10-2021, 11:00 AM)doggyhow Wrote:
(12-07-2021, 02:01 PM)Lilothestitch Wrote: How did you get the scaling for the BDSP Pokémon Models right? When I export them from AssetStudio, they're very small and shrunk in size.

well, i'm exporting without bones so technically i just exported them and manually put them in the correct size, i don't know if there's a way to export them with bones (if you know i'll even ask you to let me know)

Here's my workflow:

using assetstudio i'm openning the statue files (.bin)

[Image: 1.png]

so export this mesh in .obj (left click asset > export asset)


and then, for the textures i extract the common (.bin) files: 

[Image: 2.png]

after that, i just rescale the textures for the correct square UV shape: 512x512 mirrored texture manually:

[Image: 3.png]

so i open the .obj file in blender and apply the textures:

[Image: 4.png]

this statue dont have bones or vertex groups, just UV's,  so i can't animate it, but using the same mesh of the X/Y 3d models, with this textures, you got the same result...
Where's Bulbasaur's Pupils?
Dillon's Rolling Western/Dead-Heat Breakers Model Ripper

[Image: tumblr-0486036877ff6cde981b07b257d601a0-...87-540.gif]
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(12-10-2021, 03:44 PM)Zangoose Wrote: Where's Bulbasaur's Pupils?

[Image: pm0001-00-00-Iris-lyc.png]

the pupil is inserted outside the eyes layer, like in the 3ds games, can be found in the battle (.bin) files
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(11-20-2021, 08:21 AM)Random Talking Bush Wrote: Brilliant Diamond / Shining Pearl's trainer and Pokémon models have been added to the folder now.

(11-08-2021, 02:00 PM)Yunpol Wrote: Keep in mind that RTB's Mega only has the model files. So, if you want to play around with the animations, you will need to somehow find a way to obtain the GFPAK files, since those contain the model and animation files. However, I have asked him about adding animations files to the MEGA a couple months ago, but he hasn't gotten around to doing it though. So, I am not sure when he will add those files in.
Yeah, things happened and I hadn't gotten a chance to go through those all yet (or do much of anything else for that matter). Perhaps before the year's over I'll have those properly extracted.

Just wanna say thanks for compiling all these resources, they've been a great help to me!  Smile  Are there any plans for the BD/SP field maps to be added to the folder as well, or is there a place where they can be found?
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How do you fix textures that export as specular maps ?
https://www.mediafire.com/view/wij5ay83l....jpeg/file
https://www.mediafire.com/view/wij5ay83l....jpeg/file

Character cloths and skin dont seem to be exporting right. An I've tried every version of asset studio v 01621 .

(12-07-2021, 02:01 PM)Lilothestitch Wrote:
(12-01-2021, 01:52 PM)doggyhow Wrote: so...
the new PKBDSP still using the same models/UVs of PK-XY...this is kind of sad...
at least we have better textures, that can be integrated in the old models ripped in Ohana3DS


[Image: Sem-t-tulo.png]

until there is a way to use the new animations, you can get the same results as the new model, 
applying the textures to the old 3DS models

How did you get the scaling for the BDSP Pokémon Models right? When I export them from AssetStudio, they're very small and shrunk in size.

(11-23-2021, 09:06 PM)DogToon64 Wrote: Pokémon Brilliant Diamond / Shining Pearl was made by ILCA - the same developers who made Pokémon Home, which also runs on Unity. So it's probably not surprising that ILCA would use Unity for Pokémon BD / SP.

(I'll have to admit, I was also a bit surprised it ran on Unity until I found out who developed Pokémon BD / SP.)

But how are we gonna get the Pokemon Textures from Pokemon HOME (iOS/Android)? The files are encrypted for some weird reason. I wish someone can look into it.

To rip android pokemon models. Get your android sd card in your computer . Look for sd/ android/ obb . Copy the pokemon obb to your computer . Now in the file tab called view make sure you enable view hidden name extention . 

 Rename the obb to zip . If a pop up gives you a warning. Just press yes. Extract the obb files than run asset studio to scan your unity assets . 

The second, methoid is to use bluestacks an have the game installed on your computer . In bluestacks folder manager locate the obb file and zip it . So you can export the file to your windows where ever you plan on exporting the files . 
  As far as I know you can not export folder so you have to zip the obb file . 

 The same proccess to extract models is the same as ripping from data found on a android sd card .  Once, you find your model in asset studio. Use the export merged model to have the model exported with bones and textures .
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Meltan's model is finally here:
#808 Meltan
#808 Meltan


And happy new year!
If you can't handle the heat.
You can't handle the Neutron Style.
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(12-19-2021, 05:03 PM)dionn1993 Wrote: How do you fix textures that export as specular maps ?
https://www.mediafire.com/view/wij5ay83l....jpeg/file
https://www.mediafire.com/view/wij5ay83l....jpeg/file

Character cloths and skin dont seem to be exporting right. An I've tried every version of asset studio v 01621 .

(12-07-2021, 02:01 PM)Lilothestitch Wrote:
(12-01-2021, 01:52 PM)doggyhow Wrote: so...
the new PKBDSP still using the same models/UVs of PK-XY...this is kind of sad...
at least we have better textures, that can be integrated in the old models ripped in Ohana3DS


[Image: Sem-t-tulo.png]

until there is a way to use the new animations, you can get the same results as the new model, 
applying the textures to the old 3DS models

How did you get the scaling for the BDSP Pokémon Models right? When I export them from AssetStudio, they're very small and shrunk in size.

(11-23-2021, 09:06 PM)DogToon64 Wrote: Pokémon Brilliant Diamond / Shining Pearl was made by ILCA - the same developers who made Pokémon Home, which also runs on Unity. So it's probably not surprising that ILCA would use Unity for Pokémon BD / SP.

(I'll have to admit, I was also a bit surprised it ran on Unity until I found out who developed Pokémon BD / SP.)

But how are we gonna get the Pokemon Textures from Pokemon HOME (iOS/Android)? The files are encrypted for some weird reason. I wish someone can look into it.

To rip android pokemon models. Get your android sd card in your computer . Look for sd/ android/ obb . Copy the pokemon obb to your computer . Now in the file tab called view make sure you enable view hidden name extention . 

 Rename the obb to zip . If a pop up gives you a warning. Just press yes. Extract the obb files than run asset studio to scan your unity assets . 

The second, methoid is to use bluestacks an have the game installed on your computer . In bluestacks folder manager locate the obb file and zip it . So you can export the file to your windows where ever you plan on exporting the files . 
  As far as I know you can not export folder so you have to zip the obb file . 

 The same proccess to extract models is the same as ripping from data found on a android sd card .  Once, you find your model in asset studio. Use the export merged model to have the model exported with bones and textures .

Can you post the Unity files somewhere for download? I've tried to extract the obb using Bluestacks, but it doesn't have anything in it. I've also tried downloading the apk and browsing the files in Assetstudio, but the models are a seprate download and aren't included. At least, they don't appear to be.

Thank you!
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Hello! I have the files for Pokemon Legends Arceus when will you be able to support your tools for this? It's the same engine as SWSH \ LGPE
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(01-19-2022, 04:42 PM)ZeldaOfTriforce Wrote: Hello! I have the files for Pokemon Legends Arceus when will you be able to support your tools for this? It's the same engine as SWSH \ LGPE

Cool. How did you get your hands on them? Also what engine does SWSH, LGPE and PLA use?
[Image: 33426ca52b.png]
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