04-18-2009, 06:01 PM
(This post was last modified: 04-25-2009, 04:21 PM by Corrupt One.)
A 'Short' History and description of the Project:
The Metroid Chrono Project was originally started quite a while back with a few members of fanfiction.net, but after our initial rush of ideas and though process, we were left a vague story beginning, a few enemies, items, and a neat new boss. In March of 2009, I began to toy with the idea again, and did a little beta-mapping, as well as creating a more in-depth version of the new boss.
Currently, I'm trying to get the project up and running with plenty of people to help.
The actual fangame will center around Samus's past (but will deviate from the manga), exploring the other side of Zebes as well as enlarging Chozodia and Tourian. The game will switch between using the Zero Suit (with some much better weapons than that crappy pistol) and the Armorsuit, but keeping in mind that the game strives to be non-linear or at least very close.
Obviously, I'm going to need a bit of help, so If you're willing to help with any of the Jobs below, email me at e(dot)phazon@gmail(dot)com with a sample of your work and I'll welcome you to the team. Also, please note you may sign up for more than one.
First off, the Planners. These guys/gals have the nifty job of working out an accceptable storyline that doesn't need to be completely linear. Then you have the Artists, who get to do concept art and the completion screens. Then the Bestiaries, who get to play god and create new enemies and items for Samus to mess with. Next up, the Coders, who will be coding the game in whatever language/program they choose (provided they all use the same one or the ones used are compatible with each other). One of my favorites, the Spriters, who will be taking the ideas and turning them into the two dimensional pictures that will be on screen. Also, the Mappers, who will build the planet's maps. Last, but still important, the Musicians who will create the music. If your skill is exceptional in your specific group, you could become the Lead of that group.
1. Planners(2-4)-Bill Reezer
2. Artists(1-2)-ArcaneAssasin
3. Bestiaries(2-6)-Takeshi-dono, ArcaneAssasin
4. Coders(2-?)-
5. Spriters(2-5)-
6. Mappers(2-3)-
7. Musicians(2-3)-Chef Nonsense
The developer blog will be located at www.metroidchrono.blogspot.com, and I'll update here every once and a while once the project gets going. Any help is accepted!
The Metroid Chrono Project was originally started quite a while back with a few members of fanfiction.net, but after our initial rush of ideas and though process, we were left a vague story beginning, a few enemies, items, and a neat new boss. In March of 2009, I began to toy with the idea again, and did a little beta-mapping, as well as creating a more in-depth version of the new boss.
Currently, I'm trying to get the project up and running with plenty of people to help.
The actual fangame will center around Samus's past (but will deviate from the manga), exploring the other side of Zebes as well as enlarging Chozodia and Tourian. The game will switch between using the Zero Suit (with some much better weapons than that crappy pistol) and the Armorsuit, but keeping in mind that the game strives to be non-linear or at least very close.
Obviously, I'm going to need a bit of help, so If you're willing to help with any of the Jobs below, email me at e(dot)phazon@gmail(dot)com with a sample of your work and I'll welcome you to the team. Also, please note you may sign up for more than one.
First off, the Planners. These guys/gals have the nifty job of working out an accceptable storyline that doesn't need to be completely linear. Then you have the Artists, who get to do concept art and the completion screens. Then the Bestiaries, who get to play god and create new enemies and items for Samus to mess with. Next up, the Coders, who will be coding the game in whatever language/program they choose (provided they all use the same one or the ones used are compatible with each other). One of my favorites, the Spriters, who will be taking the ideas and turning them into the two dimensional pictures that will be on screen. Also, the Mappers, who will build the planet's maps. Last, but still important, the Musicians who will create the music. If your skill is exceptional in your specific group, you could become the Lead of that group.
1. Planners(2-4)-Bill Reezer
2. Artists(1-2)-ArcaneAssasin
3. Bestiaries(2-6)-Takeshi-dono, ArcaneAssasin
4. Coders(2-?)-
5. Spriters(2-5)-
6. Mappers(2-3)-
7. Musicians(2-3)-Chef Nonsense
The developer blog will be located at www.metroidchrono.blogspot.com, and I'll update here every once and a while once the project gets going. Any help is accepted!