EDIT: Done, major reorganization and deletion of an unused palette that didn't look very useful to restore the original 16 palettes. Perhaps an unused darker palette for Porcu-Puffer?
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Super Mario Advance 2: SMW (GBA) - Enemies (Complete!)
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EDIT: Done, major reorganization and deletion of an unused palette that didn't look very useful to restore the original 16 palettes. Perhaps an unused darker palette for Porcu-Puffer?
06-05-2009, 11:49 AM
I'm really liking this. Awesome job.
Does Lakitu have a new sprite when it's spit out?
06-06-2009, 08:19 AM
Not sure, actually. I think most that do have a special sprite in the bottom four or five rows of the tileset data. I'll check, and I'll get on those castle sprites.
06-06-2009, 09:32 AM
Nice so far, but just a reminder, on the end credits when they show all the enemies, so of the enemies have different pallets. For example, there is a blue Chargin' Chuck.
06-06-2009, 09:53 AM
That's only in the SNES version, I believe. If anyone wishes to emulate that, a quick palette swap using the palettes I provided is all that is necessary.
Also, I updated the first post with all but Chargin' Chuck.
06-06-2009, 10:05 AM
Looking good! Also, good luck with Chuck. He has a million poses.
06-06-2009, 10:12 AM
Another thing. Do you think you can separate the Amazing Flying Hammer Bro away from his blocks? When you hit the bottom of it, he flies right off of it.
(06-06-2009, 10:12 AM)A.J. Nitro Wrote: Another thing. Do you think you can separate the Amazing Flying Hammer Bro away from his blocks? When you hit the bottom of it, he flies right off of it. Sure, no problem. Hopefully I can finish Chargin' Chuck today, I really want to get started on a[n unrelated] sprite video. EDIT: Finished, edit coming momentarily in first post. |
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