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For my fangame
#16
don't forget the kirby engine and the ghostbusters engine
[Image: prinsig.png]
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#17
(06-04-2009, 08:25 PM)Tailikku Wrote: Mario engine, a Sonic Engine, and a Castlevania: Rondo of Blood Engine.

oh wow

this is quite possibly the worst fangame I have ever heard of.
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#18
(06-05-2009, 11:06 PM)Dr Lucho Wrote: don't forget the kirby engine and the ghostbusters engine
And the Guitar Hero engine.

And the Unreal 3 engine.

And the Big Rigs: Over the Road engine.
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#19
no, I don't need the Kirby engine, since he's not in it, although Dedede is.
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#20
I...

I don't know what to say...
this is a sig


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#21
You can't really be that retarded can you?
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#22
Alright, I hate being the voice of reason here.

Tailikku (I'm gonna call you Tail from now on) what you have here is a short list of characters you want sprites for, which you didn't really explain what you wanted. I mean, there's a classic experiment in junior art classes that has everybody draw a few shapes on a piece of paper. Then after a short list of items, the teacher has everybody show their work. And it never fails, everybody's got something different.

That illustrates that without enough information, you won't get what you want. For example, what if I did a sheet of a sprite for Horned King and delivered a sheet for Sauron from the Lord of the Rings in a Castlevania style while Devicho came in and make a sheet for Malificent in Mario and Luigi style? They don't match, and that makes your game look ugly because we couldn't know.

The next matter is that you should do some research. Engines for games aren't as simply as dropping in sprites and making up levels, for example is Game Maker. In Game Maker you can get all sorts of engines and prefab templates, making it really easy to deliver games with nice quality. But mixing engines doesn't work, just because they're platformer engines doesn't mean they'll mesh. It's no different that putting Mortal Kombat and River City Ransom together, sure they're both fighters, but graphics and controls are different, and the variables wouldn't sync up either. So I highly suggest, as a game dev myself, work with one engine, and practice until you know what you're doing.

That way, you know what to really ask for.


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#23
You could use one engine and edit graphix...and possibly Microsoft office outlook configuration files. I did that when inserting a hammer bro into super mario world via lunar magic. He chucked homing hammers every half second. He pwned mario 34 times before i gave up...
If you have nothing better to do than to sit at your computer all day insulting me, why don't you go to your local supermarket and GET A LIFE? They're in the help section, between the common sense and the hints.
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#24
Good look finding a Castlevania engine online that's usable that you can use.

I doubt you know C++ do you? The better engines are in this and I doubt the authors will release the code, and if you go for something like GameMaker or Multimedia Fusion 2 you're not going to find a workable engine that is good. My CV Bloodletting engine for MMF2 is the best I've seen for MMF2 and even it's not 100% perfect and I've only seen 1 decent Gamemaker engine and it was farther off the charts than mine.

I'm not trying to be a douche, I mean it with honesty when I say good luck because it'll be a hard find. But without something to show to people they're not going to be interested in helping.
Mock up an 8 bit style engine with sprites already online and show people what you got and if they think you got talent, I'm sure they'll be more than obliged to help Smile
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