07-04-2008, 05:16 PM
(This post was last modified: 07-04-2008, 05:26 PM by Girrrtacos.)
3D rips of Boo Mario from Super Mario Galaxy.
This was ripped with BMDView2 made by Thakis- something that has a manual camera that loads animations.
Super Mario Galaxy- 3D Boo Mario
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07-04-2008, 05:16 PM
(This post was last modified: 07-04-2008, 05:26 PM by Girrrtacos.)
3D rips of Boo Mario from Super Mario Galaxy. This was ripped with BMDView2 made by Thakis- something that has a manual camera that loads animations.
07-04-2008, 05:28 PM
I always liked Boo Marios Mustache...
07-04-2008, 10:19 PM
It seems too dark.
Also, I don't they can be accepted unless you rip the textures.
07-05-2008, 12:45 AM
(This post was last modified: 07-05-2008, 01:08 AM by Girrrtacos.)
Fireshock Wrote:It seems too dark.That's because Nintendo only used Boo Mario in dark places, so they shaded him respectively. Erm- also, the shading of his glow isn't in the model. Fireshock Wrote:Also, I don't they can be accepted unless you rip the textures. What about Broozer from New Super Mario Bros? That was a 3D model. So your saying, If I edited this sprite sheet to look like it was hand-drawn, it would get accepted? What's the point?
07-05-2008, 01:00 AM
I agree with Gir on this one. Even though I have no say in whether it gets accepted or not, I think it looks good enough to be used in a sidescroller or a comic.
07-05-2008, 01:10 AM
Girrrtacos Wrote:Fireshock Wrote:It seems too dark.That's because Nintendo only used Boo Mario in dark places, so they shaded him respectively. That was only because NSMB has a fixed camera, making it impossible to get the models from any other angle. SMG has thousands of angles and combinations.
07-05-2008, 01:28 AM
(This post was last modified: 07-05-2008, 01:32 AM by Girrrtacos.)
Fireshock Wrote:That was only because NSMB has a fixed camera, making it impossible to get the models from any other angle. SMG has thousands of angles and combinations. I'm not submitting this as a complete rip of Boo Mario. Broozer was defiantly not a complete rip either. So what your saying is that this should be accepted- and this not?
Well you have to define what a "sprite" is. Then you'll have your answer.
EDIT: Well I looked it up, appearantly a sprite is anything that can be used to create a series of animations in a larger picture.
07-05-2008, 02:18 AM
(This post was last modified: 07-05-2008, 02:27 AM by Girrrtacos.)
koopaul Wrote:Well you have to define what a "sprite" is. Then you'll have your answer.And this sheet is a series of cycled animations.
07-05-2008, 04:08 AM
This is honestly the best Boo Mario sheet I've seen, but...
Hmmm... You know what? I'm going to have to think about this overnight... The Broozer IS, in fact, a 3D model (and not pre-rendered, as you've pointed out), and a "spritesheet" of that is on tSR. However... That Broozer sheet defies Rule #7 (even though NSMB has a fixed camera), and really shouldn't be on tSR in my opinion. *sits down and thinks for a few minutes, then falls asleep*
07-05-2008, 04:13 AM
Screenshots of 3D models don't count as sprites, because the 3D models are made up of sprites themselves - the textures.
To that end, texture rips of any models is perfectly fine, and indeed useful.
07-05-2008, 04:16 AM
(This post was last modified: 07-05-2008, 04:25 AM by Girrrtacos.)
GrooveMan.exe Wrote:Screenshots of 3D models don't count as sprites, because the 3D models are made up of sprites themselves - the textures.So you'd rather have this- http://www.mfgg.net/index.php?act=resdb&...1&id=13669 than that sheet? What's the difference from Donkey Kong Country? Rare rendered those, I rendered these. And would it be a huge difference if Broozer WAS pre-rendered? What if I said I did this custom all by hand? Seems like Rule 7 is just being picky.
Almost the entire StarFox 1 section, or at least half of it defies rule 7. The ships and sitch are not pre-rendered, they are actually polygonal. You can actually change the "models" themselves using Gameshark.
However, Fireshock's first argument still stands. It's too dark. And koopaul, by the strictest definition, a sprite is nothing more than a set of "bitmaps". A bitmap is actually nothing more than a set of pixels forming an image.
07-05-2008, 06:37 AM
Sprites are bitmap.
3D is vector.
07-05-2008, 07:46 AM
Dazz Wrote:Sprites are bitmap. But you can have vector and raster sprites with alpha channels etc. Just like the ones in Toki Tori and Puzzle Quest to name a few. I personally think we should just not allow captured 3D models full stop. Pre-rendered graphics are different, as they've almost always been edited and touched up to be usable as sprites. There's almost 130,000 possible set angles to capture a 3D model, and that's if you're not using radians. We just need to draw the line at that, unless people want to submit the actual model files them selves. |
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